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Releases: RandyKnapp/ValheimMods

Epic Loot Release 0.9.9

14 Mar 14:17
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Version 0.9.9

  • Removed butcher knife and stone axe from the allowed-to-enchant list
  • New Feature: Disenchant - remove the enchant from an item at the cost of iron bounty tokens
  • Merge Patching: Enabled "Merge" patch action, adds or overwrites all named properties in the target object (Thanks @nelson-saldanha)
  • Updating for Valheim 0.214.2 Patch

Release 0.9.7

14 Jan 18:34
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Fixes Several Bugs Introduced in 0.9.4:

  • All Effects now work properly.
  • Old EIDF items now convert properly.
  • Additional Null checking added

0.9.3 - Rare Reagent Localization Hotfix

31 Dec 20:17
d6b5a69
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Correcting a localization issue found in Bug #461

EpicLoot 0.9.3 Release

31 Dec 20:11
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Version 0.9.3

  • Introduction of the JSON Configuration Patching System.
  • Localized Asset Names
    • This has removed all elements of hardcoded names in the Unity Prefabs and have replaced with localizable strings.
    • This also means that the Config settings for customizing the rarity names have been removed from the Module Config.
    • To customize the Rarity Names, edit the translations.json file.
    • Additionally, to target EpicLoot items by name, use this notation $mod_epicloot_legendary $mod_epicloot_assets_essence
  • Fix bug where Runestones, Belts, Rings, and Andvaranaut where not able to be picked up off the ground when spawned.
    • They also now glow. Oooooohh.. shinny!
  • Updated Item Gating to provide more balance and less Clubs.
    • In iteminfo.json, "Fallback" can now be a specific prefab name (for a single item), or the Type of a different group.
      • For example: Instead of Staff's falling back to a single Club, Staff's now fall back to Spears, and based on Gating preferences, can spawn different levels of Spears.
      • This is also changed for Fist weapons, and some other balance changes.
  • Fixed Cultist and Growth Bounties Prefab Names which were incorrect and preventing Bounty from spawning. (This will require you to update your adventuredata.json)
  • Fixed Missing Mistland items from loottables. (This will require you to update your loottables.json)
  • Added in ability to use prefab names in AllowedItemNames/ExcludedItemNames
  • Now showing modified attack stamina in Epic Loot tooltip.
  • Added in MountainCave TreasureChest to Loot Tables. (This will require you to update your loottables.json)
  • Changing "Modify Damage" enchant to be a Scaling Percetage based Damage Addition. This will allow scaling to be better between lower and higher tiered players/weapons.
  • Adding in Dvergers and DvergerMage's to Loot Table, whom were left out.
  • Removing Timescale which was not working and preventing vanilla timescale from functioning.
  • Adding Blood Magic and Elemental Magic Skills to available Skill Effect options.