Releases: RandyKnapp/ValheimMods
Releases · RandyKnapp/ValheimMods
Epic Loot Release 0.9.9
Version 0.9.9
- Removed butcher knife and stone axe from the allowed-to-enchant list
- New Feature: Disenchant - remove the enchant from an item at the cost of iron bounty tokens
- Merge Patching: Enabled "Merge" patch action, adds or overwrites all named properties in the target object (Thanks @nelson-saldanha)
- Updating for Valheim 0.214.2 Patch
Release 0.9.7
Fixes Several Bugs Introduced in 0.9.4:
- All Effects now work properly.
- Old EIDF items now convert properly.
- Additional Null checking added
0.9.3 - Rare Reagent Localization Hotfix
Correcting a localization issue found in Bug #461
EpicLoot 0.9.3 Release
Version 0.9.3
- Introduction of the JSON Configuration Patching System.
- Please reference https://github.com/RandyKnapp/ValheimMods/wiki/Config-Patching-%280.9.3-or-newer%29 for information.
- Example Patch Configs and Additional Information to be made available Soon(tm)
- Localized Asset Names
- This has removed all elements of hardcoded names in the Unity Prefabs and have replaced with localizable strings.
- This also means that the Config settings for customizing the rarity names have been removed from the Module Config.
- To customize the Rarity Names, edit the translations.json file.
- Additionally, to target EpicLoot items by name, use this notation
$mod_epicloot_legendary $mod_epicloot_assets_essence
- Fix bug where Runestones, Belts, Rings, and Andvaranaut where not able to be picked up off the ground when spawned.
- They also now glow. Oooooohh.. shinny!
- Updated Item Gating to provide more balance and less Clubs.
- In
iteminfo.json
, "Fallback" can now be a specific prefab name (for a single item), or the Type of a different group.- For example: Instead of Staff's falling back to a single Club, Staff's now fall back to Spears, and based on Gating preferences, can spawn different levels of Spears.
- This is also changed for Fist weapons, and some other balance changes.
- In
- Fixed Cultist and Growth Bounties Prefab Names which were incorrect and preventing Bounty from spawning. (This will require you to update your adventuredata.json)
- Fixed Missing Mistland items from loottables. (This will require you to update your loottables.json)
- Added in ability to use prefab names in AllowedItemNames/ExcludedItemNames
- Now showing modified attack stamina in Epic Loot tooltip.
- Added in MountainCave TreasureChest to Loot Tables. (This will require you to update your loottables.json)
- Changing "Modify Damage" enchant to be a Scaling Percetage based Damage Addition. This will allow scaling to be better between lower and higher tiered players/weapons.
- Adding in Dvergers and DvergerMage's to Loot Table, whom were left out.
- Removing Timescale which was not working and preventing vanilla timescale from functioning.
- Adding Blood Magic and Elemental Magic Skills to available Skill Effect options.