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* New configuration GatedFreebuildMode to control when items are unlocked when using the free build enchantment. Defaults to BossKillUnlocksCurrentBiomePieces. * DoubleMagicShot now uses twice the eitr plus tweaks to fix projectile amount on some staffs. * TripleShot now uses thrice the ammo and is less accurate at longer distances. * 16 New Magic Effects with new translations available (see Github for these new translation keys): * Bloodlust * CoinHoarder * DecreaseForsakenCooldown * EitrLeech * IncreaseHeatResistance * IncreaseMiningDrop * IncreaseTreeDrop * ModifyAttackEitrUse * ModifyAttackHealthUse * ModifyDodgeStaminaUse * ModifyDrawStaminaUse * ModifyLowHealth: Raises the health critical threshold * ModifySummonDamage (Temporarily disabled for bug fixes) * ModifySummonHealth (Temporarily disabled for bug fixes) * ModifyWispRange * Warmth: Prevents the cold and freezing debuffs * Additional new translations available: * mod_epicloot_itemtooltip_rarity * mod_epicloot_itemtooltip_effects * Updated mod_epicloot_me_doublemagicshot_desc translation * Added feature to allow some requirements in the MagicItemEffects json accept a value of false (such as ItemUsesEitrOnAttack). * Removed Bows from ModifyAttackStaminaUse and ModifyAttackSpeed (It does not actually work).
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