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Version History
Rado1 edited this page Jan 1, 2017
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5 revisions
Added:
- Support for SVGZ (compressed SVG) files; uses tinf library.
- Compiled also for Windows x64 (2017-01-01).
Added:
- Almost whole NanoVG API - basic shapes, composite shapes, texts, images, paints, scissoring, transformations and state handling.
- Functions nvgTextGlyphPositions and nvgTextBreakLines are excluded due to relatively complex processing of outputs.
- NanoSVG functions for importing SVG files.
- Simple renderer of imported SVG images to NanoVG primitives.
- SVG rendering supports linear an radial gradients with some restrictions - just 2 colors in one gradient and radial gradient, but does not support stretching and rotation.
- SVG rendering allows to filter particular parts of the SVG file - this can be used to store more pictures or animations or animation parts of the same object to one SVG file.
- Rendering of SVG picture to an array and later used as a texture.