Releases: RAGECOOP/RAGECOOP-V
Releases · RAGECOOP/RAGECOOP-V
1.5.4.7
If you use use game version v1.0.3258.0 or later, update your SHVDN to the latest nightly build and download the RAGECOOP nightly version instead.
Changelog
- Always sync vehicles with synced peds
- Added ped limit menu setting
- Fixed vehicle limit menu setting
- Fixed player blip disappearing after switching character
- Removed global limits (world limits will be applied to all players instead)
- Fixed explosions when remote and local vehicles exist at same position
- Fixed "floating corpses" issue when remote NPCs are killed
1.5.4.6
Changelog
- Fixed player dying when switching character
- Added option to disable blip and nametag display
- Added kill notification (players and server must be using this version)
- Added global limits for synced peds, vehicles and projectiles (set lower values in Grand Theft Auto V\Scripts\RageCoop\Data\RageCoop.Client.Settings.xml if you are experiencing FPS drops)
1.5.4
1.5.3 beta
Changelog
- Fixed traffic options in settings menu not displayed properly
- Fixed enter/exit vehicle not working for controllers
- Fixed vibration on stopped vehicles
- Added ped movement prediction
- Slightly improved ragdoll sync
- Fix ped weapon not displaying after exiting a vehicle
- Added simple client installer, run RageCoop.Client.Installer.exe to install/update more easily.
- Fixed aircraft door not synced
- Fixed some seat sync problems
- Fixed weather time sync problem, the host client responsible for syncing them will be displayed in the player list.
- Added automatic server update to latest nightly (optional, disabled by default)
- Some work on resource, you can use the management resource to protect your server with password, kick/ban players
- Added server option to kick godmode or spamming asshole.
- Added debugging option to show entity owner, useful for kicking spamming assholes. Aim your gun at the entity spawned by the asshole with this option enabled, you'll see the entity owner displayed in help, then you can use chat command to kick that asshole. (management resource)
1.5.1 beta
Hi there, it's been a while since last release. This is a major release, bringing numerous big fixes and sync improvements.
Change log
- More accurate and smooth vehicle sync
- Improved ragdoll sync
- Significantly improved performance on NPC sync by reducing GC pressure
- Added vehicle parachute and rocket boost sync
- Added vehicle drive-by display
- Added in-game voice chat ( @xEntenKoeniqx ), hold N to talk to others on enabled server
- Better vehicle seat sync, enter/exit animation
- Updated to SHVDN 3.5.1
- Added several weaponized vehicle sync (@ForgeGMP)
- Numerous big fixes and others...
Experimental
- Added ZeroTier integration, you can now easily host a server without forwarding a port by setting UseZeroTier to true.
- Added P2P connection mode(need UseZeroTier to be enabled to work properly on WAN)
v0.5 Alpha Build
Changelog
(TL;DR)
Lots of improvements and bug-fixes
- Weather and time sync
- (Almost) completed the resource system, documentation here
- Added vehicle livery sync
- Small fix regarding vehicle exit animation
- Security implementations
- Many other things that i don't remember
Full Changelog: nightly...0.5a
This is the final alpha version, stay tuned for next beta release!
Nightly build
This release gets updated everytime a change is pushed, including latest features and bug-fixes, but has not been thoroughly tested.
v0.4.1 Hotfix
- Fix NullReferenceException on startup, which caused the mod to crash instantly.
Download server in v0.4 release
v0.4 Alpha Build
Changelog
- Master server is back! (If you want your server to appear on the server list, set AnnounceSelf to true in Settings.xml)
- Network optimization: Server can now disable streaming for distant NPC/Player in Setting.xml, see explanation here
- Small fix regarding ownership transfer.
- Added ability to disable automatic respawn(not ready yet, but you can configure it in RageCoop.Client.Settings.xml)
- Added RadioStation sync (partial).
- Back to old vehicle rotation calculation, flipped vehicle should now be displayed properly
- Added Tank muzzle flash
- Fixed a bug where rare weapons(MKII, UpNAtomizer) won't display properly.
- Added weapon sync for SCRAMJET, VIGILANTE, ZR380, ZR3802, ZR3803, STROMBERG, SLAMVAN4, IMPERATOR, IMPALER2, DOMINATOR4, SAVAGE.(Thanks @ForgeGMP)
Full Changelog: 0.3a...0.4a
Download Client from 0.4.1 Hotfix!
v0.3 Alpha build
Changelog:
- Added support for vehicle weapon sync (WIP)
- Fixed a bug where "Disable Pause Alternate" option can't be changed once connected to the server.
- Fixed flare gun glitch
- Added "World Vehicle Limit" option limit the amount of NPC traffic.
- Added Rhino turret sync
- Added DevTool that allows player to help complete vehicle weapon sync.
- Small fix for passenger sync
Full Changelog: https://github.com/RAGECOOP/RAGECOOP-V/commits/0.3a