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Remove prints in sh_melee_human.gnut
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NachosChipeados authored Oct 14, 2024
1 parent 076a406 commit 1630ab5
Showing 1 changed file with 0 additions and 48 deletions.
48 changes: 0 additions & 48 deletions Northstar.Client/mod/scripts/vscripts/melee/sh_melee_human.gnut
Original file line number Diff line number Diff line change
Expand Up @@ -55,11 +55,6 @@ function HumanUnsyncedMelee( entity player, bool movestunBlocked )
{
if ( !movestunBlocked )
{
#if SERVER
print( "SERVER: " + player + " is calling Lunge_SetTargetEntity() from HumanUnsyncedMelee()\n" )
#else
print( "CLIENT: " + player + " is calling Lunge_SetTargetEntity() from HumanUnsyncedMelee()\n" )
#endif
if ( player.Lunge_SetTargetEntity( lungeTarget, true ) )
{
if ( lungeTarget.IsTitan() )
Expand Down Expand Up @@ -95,11 +90,6 @@ function HumanUnsyncedMelee( entity player, bool movestunBlocked )

function DoReactionForTitanHit( entity player, entity titan )
{
#if SERVER
print( "SERVER: " + player + " is calling Lunge_SetTargetEntity() from DoReactionForTitanHit()\n" )
#else
print( "CLIENT: " + player + " is calling Lunge_SetTargetEntity() from DoReactionForTitanHit()\n" )
#endif
player.Lunge_SetTargetEntity( titan, true )
if ( player.Lunge_IsLungingToEntity() )
player.Lunge_EnableFlying()
Expand All @@ -125,29 +115,11 @@ function HumanMeleeAttack( entity player )
if ( player.Lunge_IsGroundExecute() )
attackRange = 150

#if SERVER
print( "SERVER: " + player + " is calling PlayerMelee_AttackTrace() from HumanMeleeAttack()\n" )
#else
print( "CLIENT: " + player + " is calling PlayerMelee_AttackTrace() from HumanMeleeAttack()\n" )
#endif
table traceResult = PlayerMelee_AttackTrace( player, attackRange, CodeCallback_IsValidMeleeAttackTarget )

entity hitEnt = expect entity( traceResult.ent )
if ( !IsValid( hitEnt ) )
{
#if SERVER
print( "SERVER: " + player + " call to PlayerMelee_AttackTrace() did NOT hit\n" )
#else
print( "CLIENT: " + player + " call to PlayerMelee_AttackTrace() did NOT hit\n" )
#endif
return
}

#if SERVER
print( "SERVER: " + player + " call to PlayerMelee_AttackTrace() hit " + hitEnt + "\n" )
#else
print( "CLIENT: " + player + " call to PlayerMelee_AttackTrace() hit " + hitEnt + "\n" )
#endif

if ( PlayerMelee_IsServerSideEffects() )
{
Expand Down Expand Up @@ -231,8 +203,6 @@ function HumanMeleeAttack_DoImpact( entity player, entity meleeWeapon, traceResu
vector oldVelocity = target.GetVelocity()
vector damageForce = AnglesToForward( angles ) * meleeWeapon.GetWeaponDamageForce()

print( "SERVER: HumanMeleeAttack_DoImpact() applying damage to " + target + "\n" )

if ( target.IsNPC() && target.CanBeGroundExecuted() )
target.TakeDamage( target.GetHealth(), player, player, { scriptType = DF_RAGDOLL | meleeWeapon.GetWeaponDamageFlags(), damageType = DMG_MELEE_ATTACK, damageSourceId = damageSource, origin = traceResult.position, force = Vector( 0, 0, 0 ) } )
else
Expand Down Expand Up @@ -511,28 +481,10 @@ bool function AttemptHumanMeleeExecution( entity player, entity syncedTarget, en

void function PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack( entity player, entity target, entity meleeWeapon, table traceResult )
{
#if SERVER
print( "SERVER: PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack() for " + player + "\n" )
#else
print( "CLIENT: PlayerTriesSyncedMelee_FallbackToHumanMeleeAttack() for " + player + "\n" )
#endif
if ( !PlayerTriesSyncedMelee( player, target ) )
{
#if SERVER
print( "SERVER: PlayerTriesSyncedMelee() for " + player + " failed\n" )
#else
print( "CLIENT: PlayerTriesSyncedMelee() for " + player + " failed\n" )
#endif
#if SERVER
HumanMeleeAttack_DoImpact( player, meleeWeapon, traceResult )
#endif
}
else
{
#if SERVER
print( "SERVER: PlayerTriesSyncedMelee() for " + player + " succeeded\n" )
#else
print( "CLIENT: PlayerTriesSyncedMelee() for " + player + " succeeded\n" )
#endif
}
}

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