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Co-authored-by: GeckoEidechse <[email protected]> Co-authored-by: SenorGeese <[email protected]>
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Serverside RUI | ||
====== | ||
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Server-side Rui provides a set of functions enabling servers to display complex hud elements on clients without requiring a client-side mod. These functions were introduced in Northstar ``1.10.0``. | ||
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It should be noted that there’s no guarantee the client will see the hud elements. | ||
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Polls | ||
^^^^^ | ||
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Creates a poll on ``player``. | ||
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.. figure:: /_static/serversiderui/vote.png | ||
:align: center | ||
:class: screenshot | ||
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Player POV | ||
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**Definition:** | ||
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.. cpp:function:: void NSCreatePollOnPlayer( entity player, string header, array<string> options, float duration ) | ||
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**Example:** | ||
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.. code-block:: javascript | ||
void function CreateDummyPoll() | ||
{ | ||
array<string> options = [ "Vote for a map!", "Amongsus", "sussy", "when", "1.10", "hi H0l0" ] | ||
foreach(entity player in GetPlayerArray()) | ||
NSCreatePollOnPlayer(player, "Vote who's the biggest dummy!", options, 30) | ||
} | ||
Getting Response | ||
----- | ||
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**Definition:** | ||
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.. cpp:function:: int NSGetPlayerResponse( entity player ) | ||
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Returns the index of the item from ``options`` the player voted for. If the player hadn't voted yet it returns a -1. | ||
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**Example:** | ||
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.. code-block:: javascript | ||
void function CheckResponseToDummyPoll(entity player) | ||
{ | ||
if(NSGetPlayerResponse(player) != -1) | ||
print("Player has voted!") | ||
} | ||
Large Message | ||
^^^^^ | ||
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Sends a large message to ``player`` which will appear in the top right corner. | ||
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.. figure:: /_static/serversiderui/largemessage.gif | ||
:align: center | ||
:class: screenshot | ||
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Player POV | ||
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**Definition:** | ||
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.. cpp:function:: void NSSendLargeMessageToPlayer( entity player, string title, string description, float duration, string image ) | ||
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**Example:** | ||
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.. code-block:: javascript | ||
void function SendDummyLargeMessage(entity player) | ||
{ | ||
NSSendLargeMessageToPlayer(player,"I'm not a dummy >:(", "You are", 10, "ui/fd_tutorial_tip.rpak") | ||
} | ||
Info Message | ||
^^^^^ | ||
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Sends a smaller message to ``player`` which will appear from the center right. | ||
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.. figure:: /_static/serversiderui/info.gif | ||
:align: center | ||
:class: screenshot | ||
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Player POV | ||
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**Definition:** | ||
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.. cpp:function:: void NSSendInfoMessageToPlayer( entity player, string text ) | ||
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**Example:** | ||
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.. code-block:: javascript | ||
void function SendDummyInfoMessage(entity player) | ||
{ | ||
NSSendInfoMessageToPlayer(player, "we were sent at the same time but I was sent sooner") | ||
} | ||
PopUp | ||
^^^^^ | ||
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Send a small popup to ``player`` which will appear in the lower half of their screen under their cursor. | ||
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.. figure:: /_static/serversiderui/popup.gif | ||
:align: center | ||
:class: screenshot | ||
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Player POV | ||
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**Definition:** | ||
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.. cpp:function:: void function NSSendPopUpMessageToPlayer( entity player, string text ) | ||
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**Example:** | ||
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.. code-block:: javascript | ||
void funcions SendDummyPopUp(entity player) | ||
{ | ||
NSSendPopUpMessageToPlayer(player, "very cool text I like") | ||
} | ||
Announcement | ||
^^^^^ | ||
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Sends a large announcement to ``player``. | ||
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.. figure:: /_static/serversiderui/announcement.gif | ||
:align: center | ||
:class: screenshot | ||
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Player POV | ||
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**Definition:** | ||
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.. cpp:function:: void NSSendAnnouncementMessageToPlayer( entity player, string title, string description, vector color, int priority, int style ) | ||
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**Example:** | ||
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.. code-block:: javascript | ||
void function SendDummyAnnouncement(entity player) | ||
{ | ||
NSSendAnnouncementMessageToPlayer(player, "Very cool announcement", "Hi Karma", <1,1,0>, 1, ANNOUNCEMENT_STYLE_QUICK) | ||
} | ||
Status | ||
^^^^^ | ||
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Status messages allow you to show live data to the player. | ||
Currently status messages are limited to 4 and there's no way to know if the player can see your message. | ||
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.. figure:: /_static/serversiderui/status.gif | ||
:align: center | ||
:class: screenshot | ||
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Player POV | ||
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**Definitions:** | ||
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.. cpp:function:: void NSCreateStatusMessageOnPlayer( entity player, string title, string description, string id ) | ||
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Creates a status message on ``player``. ``id`` is used to identify and edit the message, make sure your id is unique! | ||
To generate a unique id, use UniqueString(). | ||
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.. cpp:function:: void NSEditStatusMessageOnPlayer( entity player, string title, string description, string id ) | ||
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Allows for editing of the ``title`` and ``description`` of a message which was created using ``id``. | ||
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.. cpp:function:: void NSDeleteStatusMessageOnPlayer( entity player, string id ) | ||
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Deletes the status message which was created with ``id`` | ||
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**Examples:** | ||
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.. code-block:: javascript | ||
void function TestStatusMessage_Threaded(entity player) | ||
{ | ||
string id = UniqueString("votes#") | ||
NSCreateStatusMessageOnPlayer(player, "have voted", "[0/12]", id) | ||
wait 3 | ||
NSEditStatusMessageOnPlayer(player, "have voted", "[1/12]", id) | ||
wait 10 | ||
NSDeleteStatusMessageOnPlayer(player, id) | ||
} |