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Releases: QodotPlugin/Qodot

2024.1

20 Mar 14:12
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Qodot 2024.1 is the (likely) final official release of Qodot from the Qodot Team. While we will still accept community bug fixes, active development and support will be ceasing and new major features are unlikely to be added. No future updates will include any breaking changes.

Download the source code at the bottom, unzip it to your Godot project root (res://).

We have moved on to a successor plugin that has been reworked from the ground up. As for why we can't just pass the Qodot torch on to a new team of maintainers, please see this announcement.

Notable Changes

  • Support for Version 8 of the TrenchBroom Game Config. No longer supports Version 3, please update to the latest version of TrenchBroom or use an older version of Qodot.
  • Qodot Project Config resource. This resource adds the ability for local machine project wide settings. Don't create a new Project Config Resource - instead use the one within the addons folder. The way this resource works means your saved configuration settings won't be overridden should you need to reinstall the plugin.
  • Qodot FGD Model Point Class is a new entity definition resource that can auto-generate a display model in GLB format at the correct orientation for use in TrenchBroom. It inherits from Qodot FGD Point Class.
  • Various reworkings and fixes to the example FGDs and entities.
  • A whole suite of Qodot FGD Solid Class Visual Build features to allow even more custom control over the build process.
  • Various other bug fixes.

Full Changelog: 2023.3.2...2024.1

2023.3.2

30 Nov 17:28
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Qodot 2023.3 is now live. This update removed the requirement for C# (dotNET) from the plugin and adds many highly requested features.

Download the source code at the bottom, unzip it to your godot project root (res://) and follow the setup guide: https://github.com/QodotPlugin/Qodot/#readme

Don't hesitate to make a new issue if you're still struggling with editor bugs or setup.

Notable Changes

  • Ported core to GDScript, removing the need for C# support entirely.
  • Added support for occluder baking for brush entities.
  • Stopped non-static brushes killing Dynamic GI performance.
  • Renamed some types to avoid potential naming conflicts.
  • Added “Apply Rotation” property to Entities
  • Fixed invalid vector handling
  • Added collision layers and masks to SolidClass.

And various other fixes…

Full Changelog: 2023.2...2023.3.2

2023.2

03 Oct 04:54
df796a8
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Before you enable Qodot!

Please read the short setup guide: https://github.com/QodotPlugin/Qodot/#readme Many issues can be resolved by ensuring C# scripts are built (Alt+B), and restarting the editor.

2023.2

Qodot 2023.2 is now live. Thanks to contributions from @RhapsodyInGeek, collision generation should be much more reliable.

Download the source code at the bottom, unzip it to your godot project root (res://) and follow the setup guide: https://github.com/QodotPlugin/Qodot/#readme

Don't hesitate to make a new issue if you're still struggling with editor bugs or setup.

Notable Fixes

Full Changelog: 2023.1...2023.2

2023.1

15 Aug 23:06
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Before you enable Qodot!

Please read the short setup guide: https://github.com/QodotPlugin/Qodot/#readme Many issues can be resolved by ensuring C# scripts are built (Alt+B), and restarting the editor.

2023.1

Thanks for your patience, Qodot 2023.1 is now live. Many issues with the transition to Godot 4.0 have been ironed out. It's not perfect, but hopefully this is a better step forward for the project.

Download the source code at the bottom, unzip it to your godot project root (res://) and follow the setup guide: https://github.com/QodotPlugin/Qodot/#readme

Don't hesitate to make a new issue if you're still struggling with editor bugs or setup.

Fixes

Improvements

New Contributors

Full Changelog: 2.1.0...2023.1

2023.1-prerelease

13 Jul 04:22
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2023.1-prerelease Pre-release
Pre-release

THIS IS A PRERELEASE! Qodot is still fixing some bugs to make it fully production ready. Most features should work to build basic maps and entities.

Don't forget, we have official docs! See https://qodotplugin.github.io/ for more information, and don't hesitate to request missing information in our issues or on our Discord.

Notably still broken about Qodot 2023.1-prerelease :

  • #33 - Skip and clip textures do not function as intended right now. Map parser needs to be modified to treat them as intended again.
  • #13 - Solid class brushes occasionally break their collision vertices, see issue for potential workaround.
  • #57 - Issues with incredibly precise UVs. Not confirmed for current version yet. Two temporary solutions are to avoid the Valve format, or to leave UV lock off while editing until you absolutely need to author your UVs.

Changelog

A huge thanks to everyone who contributed, commented, provided bug reports and reproduction projects, and gave their opinion about approaches and fixes! ♥

The version number

I've brought up changing from 2.1 to an annual version number multiple times and nobody's been able to stop me yet. So for the time being, version number is annual instead of purely semantic now. I want the use of annual versioning as a way to encourage more releases to be made, at least more than once a year. With new fixes on the horizon there should be another release not too long before now. Thoughts on this change are also welcome.

2.1.0

21 May 01:29
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Qodot has been updated to gracefully support non C# enginebuilds!

Importing is disabled in this mode, however it allows developers to create their levels using the mono editor and export to platforms without C# export templates like Android.

Other various fixes included in this release. Release notes will be more thorough moving forward.