-
Notifications
You must be signed in to change notification settings - Fork 2.4k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add new multithreaded TwoQubitPeepholeOptimization pass
This commit adds a new transpiler pass for physical optimization, TwoQubitPeepholeOptimization. This replaces the use of Collect2qBlocks, ConsolidateBlocks, and UnitarySynthesis in the optimization stage for a default pass manager setup. The pass logically works the same way where it analyzes the dag to get a list of 2q runs, calculates the matrix of each run, and then synthesizes the matrix and substitutes it inplace. The distinction this pass makes though is it does this all in a single pass and also parallelizes the matrix calculation and synthesis steps because there is no data dependency there. This new pass is not meant to fully replace the Collect2qBlocks, ConsolidateBlocks, or UnitarySynthesis passes as those also run in contexts where we don't have a physical circuit. This is meant instead to replace their usage in the optimization stage only. Accordingly this new pass also changes the logic on how we select the synthesis to use and when to make a substituion. Previously this logic was primarily done via the ConsolidateBlocks pass by only consolidating to a UnitaryGate if the number of basis gates needed based on the weyl chamber coordinates was less than the number of 2q gates in the block (see #11659 for discussion on this). Since this new pass skips the explicit consolidation stage we go ahead and try all the available synthesizers Right now this commit has a number of limitations, the largest are: - Only supports the target - It doesn't support any synthesizers besides the TwoQubitBasisDecomposer, because it's the only one in rust currently. For plugin handling I left the logic as running the three pass series, but I'm not sure this is the behavior we want. We could say keep the synthesis plugins for `UnitarySynthesis` only and then rely on our built-in methods for physical optimiztion only. But this also seems less than ideal because the plugin mechanism is how we support synthesizing to custom basis gates, and also more advanced approximate synthesis methods. Both of those are things we need to do as part of the synthesis here. Additionally, this is currently missing tests and documentation and while running it manually "works" as in it returns a circuit that looks valid, I've not done any validation yet. This also likely will need several rounds of performance optimization and tuning. t this point this is just a rough proof of concept and will need a lof refinement along with larger changes to Qiskit's rust code before this is ready to merge. Fixes #12007 Fixes #11659
- Loading branch information
Showing
10 changed files
with
507 additions
and
25 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.