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Joseph Suarez
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Nov 30, 2024
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<!doctype html> | ||
<html lang="EN-us"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
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<title>raylib web game</title> | ||
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<meta name="title" content="raylib web game"> | ||
<meta name="description" content="New raylib web videogame, developed using raylib videogames library"> | ||
<meta name="keywords" content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"> | ||
<meta name="viewport" content="width=device-width"> | ||
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<!-- Open Graph metatags for sharing --> | ||
<meta property="og:type" content="website" /> | ||
<meta property="og:title" content="raylib web game"> | ||
<meta property="og:image:type" content="image/png"> | ||
<meta property="og:image" content="https://www.raylib.com/common/raylib_logo.png"> | ||
<meta property="og:image:alt" content="New raylib web videogame, developed using raylib videogames library" /> | ||
<meta property="og:site_name" content="raylib - example"> | ||
<meta property="og:url" content="https://www.raylib.com/games.html"> | ||
<meta property="og:description" content="New raylib web videogame, developed using raylib videogames library"> | ||
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<!-- Twitter metatags for sharing --> | ||
<meta name="twitter:card" content="summary_large_image"> | ||
<meta name="twitter:site" content="@raysan5"> | ||
<meta name="twitter:title" content="raylib web game"> | ||
<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png"> | ||
<meta name="twitter:image:alt" content="New raylib web videogame, developed using raylib videogames library"> | ||
<meta name="twitter:url" content="https://www.raylib.com/games.html"> | ||
<meta name="twitter:description" content="New raylib web videogame, developed using raylib videogames library"> | ||
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<!-- Favicon --> | ||
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico"> | ||
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<style> | ||
body { | ||
margin: 0px; | ||
overflow: hidden; | ||
background-color: black; | ||
} | ||
canvas.emscripten { border: 0px none; background-color: black;} | ||
</style> | ||
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script> | ||
<script type='text/javascript'> | ||
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code | ||
{ | ||
var isSafari = false; // Not supported, navigator.userAgent access is being restricted | ||
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); | ||
var data = FS.readFile(memoryFSname); | ||
var blob; | ||
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if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" }); | ||
else blob = new Blob([data.buffer], { type: "application/octet-binary" }); | ||
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// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome, | ||
// in Settings/Advanced/Downloads section you have a setting: | ||
// 'Ask where to save each file before downloading' - which you can set true/false. | ||
// If you enable this setting it would always ask you and bring the SaveAsDialog | ||
saveAs(blob, localFSname); | ||
} | ||
</script> | ||
</head> | ||
<body> | ||
<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas> | ||
<p id="output" /> | ||
<script> | ||
var Module = { | ||
print: (function() { | ||
var element = document.getElementById('output'); | ||
if (element) element.value = ''; // clear browser cache | ||
return function(text) { | ||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); | ||
console.log(text); | ||
if (element) { | ||
element.value += text + "\n"; | ||
element.scrollTop = element.scrollHeight; // focus on bottom | ||
} | ||
}; | ||
})(), | ||
canvas: (function() { | ||
var canvas = document.getElementById('canvas'); | ||
return canvas; | ||
})() | ||
}; | ||
</script> | ||
<script async type="text/javascript" src="game.js"></script> | ||
</body> | ||
</html> |
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