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Enduro by Bet
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Joseph Suarez committed Nov 30, 2024
1 parent 40741ef commit 4e19cbc
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89 changes: 89 additions & 0 deletions docs/assets/enduro/game.html
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<!doctype html>
<html lang="EN-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

<title>raylib web game</title>

<meta name="title" content="raylib web game">
<meta name="description" content="New raylib web videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames">
<meta name="viewport" content="width=device-width">

<!-- Open Graph metatags for sharing -->
<meta property="og:type" content="website" />
<meta property="og:title" content="raylib web game">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="https://www.raylib.com/common/raylib_logo.png">
<meta property="og:image:alt" content="New raylib web videogame, developed using raylib videogames library" />
<meta property="og:site_name" content="raylib - example">
<meta property="og:url" content="https://www.raylib.com/games.html">
<meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">

<!-- Twitter metatags for sharing -->
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:site" content="@raysan5">
<meta name="twitter:title" content="raylib web game">
<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
<meta name="twitter:image:alt" content="New raylib web videogame, developed using raylib videogames library">
<meta name="twitter:url" content="https://www.raylib.com/games.html">
<meta name="twitter:description" content="New raylib web videogame, developed using raylib videogames library">

<!-- Favicon -->
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">

<style>
body {
margin: 0px;
overflow: hidden;
background-color: black;
}
canvas.emscripten { border: 0px none; background-color: black;}
</style>
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
<script type='text/javascript'>
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
{
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
var data = FS.readFile(memoryFSname);
var blob;

if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
else blob = new Blob([data.buffer], { type: "application/octet-binary" });

// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
// in Settings/Advanced/Downloads section you have a setting:
// 'Ask where to save each file before downloading' - which you can set true/false.
// If you enable this setting it would always ask you and bring the SaveAsDialog
saveAs(blob, localFSname);
}
</script>
</head>
<body>
<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
<p id="output" />
<script>
var Module = {
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function() {
var canvas = document.getElementById('canvas');
return canvas;
})()
};
</script>
<script async type="text/javascript" src="game.js"></script>
</body>
</html>
11,915 changes: 11,915 additions & 0 deletions docs/assets/enduro/game.js

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1 change: 1 addition & 0 deletions docs/assets/enduro/game.wasm.map

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Binary file added docs/assets/enduro_thumbnail.png
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8 changes: 8 additions & 0 deletions docs/games.js
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Expand Up @@ -55,6 +55,14 @@ const games = {
width: 576,
height: 330,
},
enduro: {
title: "Enduro",
description: "A fast version of the classic Atari game. By Bet. A/D to steer, space to accelerate.",
thumbnail: "assets/enduro_thumbnail.png",
path: "assets/enduro/game.html",
width: 160,
height: 210,
},
connect4: {
title: "Connect4",
description: "The classic two-player board game. By Spencer, AI enhanced by Jake. Num keys to play in col.",
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4 changes: 4 additions & 0 deletions docs/index.html
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Expand Up @@ -162,6 +162,10 @@ <h2 class="section-header">Contributors</h2>
<strong>David Bloomin</strong>
<span>CARBS integration improvements, 0.4 policy pool/store/selector</span>
</div>
<div class="contributor">
<strong>Black Ink South</strong>
<span>Character art for MOBA</span>
</div>
<div class="contributor">
<strong>Nick Jenkins</strong>
<span>Layout for the system architecture diagram. Adversary.design</span>
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1 change: 0 additions & 1 deletion docs/main.js
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Expand Up @@ -43,7 +43,6 @@ function loadGame(game) {
containerVisible: container.offsetParent !== null
});


featured.src = game.path;
document.querySelector('.game-info .game-title').textContent = game.title;
document.querySelector('.game-description').textContent = game.description;
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