ppmd_audioutil 0.20
Pre-release
Pre-release
PsyCommando
released this
07 Dec 11:10
·
176 commits
to master
since this release
New release of the audio tool for PMD2 and other games using the DSE NDS audio driver.
- Added Support for generating a conversion info XML file from a set of DSE containers. It means no more adding the data for every single programs by hands, the program writes it all and you can just edit the values as seen fit!
- Now renders the samples' volume envelope directly into the sound samples to give a much more accurate result.(with some mild artifacts for some tracks) The soundfont generated with this method is much larger! To use the previous method, you can simply put a command line option as specified in the readme.
- SYNTH WAVE SOUND SAMPLES, POSSIBLY OTHERS, ARE STILL COMPLETELY OFF-PITCH. Sorry, but I can't find a solution right now, I'm not an audio engineer, I'm an audio noob. So I'll release the tool in its current state, since this release is long overdue !
- Currently, XML + samples export is broken. Import is not yet implemented. So avoid using those!
- A bunch of bugfixes, and an extra dose of validation so even professor layton can't crash the program with its missing references! (Exporting prof layton's soundtrack needs a bit more involvement and manual work on your part though.. Not gonna describe the process here. But try extracting the common.darc file, and feeding the smds and swds to audioutil. The main bank is named BG.SWD btw.)
- MOAR BUGS! I know you guys love those. They're just really well hidden, and you have to find them by accident :P