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Original file line number | Diff line number | Diff line change |
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@@ -1,7 +1,7 @@ | ||
================================================= | ||
== Baz the Poochyena's PMD:EoS/T/D - KaoUtil == | ||
================================================= | ||
Version : 0.21 | ||
Version : 0.3 | ||
Released : 2014/12/05 | ||
Written by : [email protected] | ||
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@@ -21,6 +21,17 @@ Changelog: | |
* Added a little hack to fix commandline parameters where the user has escaped a | ||
double quote character by appending a trailing backslash to a directory path. | ||
It now looks for paths having a double quote at the end, and fix it automatically. | ||
- 0.3: (2014/12/27) | ||
* Fixed issue with images having smaller than anticipated palette resulting in a | ||
corrupted image in-game. | ||
* Fixed poorly explained crash upon not finding the facename and pokename files. | ||
It now continues without naming the outputed files, just like it used to! | ||
* Added support to import/export 4 bpp *.bmp, and raw 4bpp tiled pixels + RIFF *.pal | ||
color palette. Simply add the switch "-bmp" or "-raw" at the command line for exporting | ||
in that format. During import, the format is automatically detected, and its even possible | ||
to mix png, bmp, and raw images together in the same folders ! | ||
* Re-organized most of the code repository, and folder structure, to make it hopefully | ||
easier to copy and work with! | ||
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---------------------------------------------------------------------------------------------------- | ||
License info: | ||
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@@ -29,7 +40,7 @@ My code and tools are basically public domain / CC0. | |
Free to re-use in any ways you may want to! | ||
No crappyrights, all wrongs reversed! :3 | ||
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Not including any libraries I'm using that have their own licenses of course!! | ||
This is not including any libraries I'm using that have their own licenses of course!! | ||
The license for each of these libraries is indicated in their respective header files, | ||
and they're all isolated in the "libraries" subfolder ! | ||
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@@ -69,6 +80,12 @@ It will also accept 8 bpp PNG images, as long as they got 16 colors, any colors | |
ignored. | ||
The default image resolution is the same the game uses, 40 x 40. | ||
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*NEW* The images can now also be 4 bpp bitmaps. Its even possible to work with the raw 4bpp tiled pixels | ||
+RIFF palette! Just add "-bmp" or "-raw" to the parameters while extracting, and the program | ||
will output to the specified format. Import of either of those 3 formats is automatic, | ||
and its possible to mix format together. Putting both png and bmp images in the same folder | ||
won't cause any issues whatsoever! | ||
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As mentioned above you can modify the "pokenames.txt" and "facenames.txt" files to change the name | ||
that will be appended to the index/slot number for all pokemon, and for all portraits for each | ||
pokemon! The list are very simple, the line number, counting the first line as line 0, is the | ||
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