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🍱 [Mob421-422] シミシミタレット実装 #509
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# 第二属性 | ||
data modify storage lib: Argument.ElementType set value "None" | ||
# デスログ | ||
data modify storage lib: Argument.DeathMessage append value '[{"translate": "%1$sは%2$sに群がれて倒れてしまった","with":[{"selector":"@s"},{"nbt":"Return.AttackerName","storage":"lib:","interpret":true}]}]' |
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多分「群がられて」だと思う
が、自分でも自信がない
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修正した
scoreboard players add @s General.Mob.Tick 1 | ||
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# プレイヤーが近くにいる場合シミシミバレット発射! | ||
execute if score @s General.Mob.Tick matches 150.. if score @s BP.SummonCount matches 20.. run scoreboard players set @s General.Mob.Tick 0 |
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これ召喚数が一定以上だったら
tick 加算前に return でいいんじゃ?
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たしかにー
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修正した
# 第二属性 | ||
data modify storage lib: Argument.ElementType set value "None" | ||
# デスログ | ||
data modify storage lib: Argument.DeathMessage append value '[{"translate": "%1$sは%2$sに群がれて倒れてしまった","with":[{"selector":"@s"},{"nbt":"Return.AttackerName","storage":"lib:","interpret":true}]}]' |
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同様
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修正した
シルバーフィッシュ(シミシミバレット)を発射するタレットをかついだシルバーフィッシュです。