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【Mob 390~393】ボスウサギ実装 #478
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【Mob 390~393】ボスウサギ実装 #478
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13 changes: 13 additions & 0 deletions
13
Asset/data/asset/functions/mob/0390.triple_rabbits/_index.d.mcfunction
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#> asset:mob/0390.triple_rabbits/_index.d | ||
# @private | ||
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#> tag | ||
# @within function asset:mob/0390.triple_rabbits/** | ||
#declare tag AU.Target | ||
#declare tag AU.AxiaDeath | ||
#declare tag AU.EcualDeath | ||
#declare tag AU.LabyriaDeath | ||
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#> score_holder | ||
# @within function asset:mob/0390.triple_rabbits/** | ||
#declare score_holder $AU.Temp |
21 changes: 21 additions & 0 deletions
21
Asset/data/asset/functions/mob/0390.triple_rabbits/ai/general/axia_to_ecual.mcfunction
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#> asset:mob/0390.triple_rabbits/ai/general/axia_to_ecual | ||
# | ||
# アキシャからエクアルへ移行 | ||
# | ||
# @within function asset:mob/0390.triple_rabbits/tick/ | ||
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#> function | ||
# @private | ||
#declare function asset_manager:mob/bossbar/init | ||
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# ボスは重複しないはずだが一応UUIDを設定しておく | ||
scoreboard players operation $AU.Temp AU.Dummy.UUID = @s AU.Dummy.UUID | ||
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# まずはアキシャを召喚する | ||
data modify storage api: Argument.ID set value 392 | ||
function api:mob/summon | ||
execute as @e[type=wither_skeleton,scores={MobID=392},distance=..0.001,sort=nearest,limit=1] run tag @s add AU.Target | ||
execute as @e[type=wither_skeleton,scores={MobID=392},distance=..0.001,sort=nearest,limit=1] run scoreboard players operation @s AU.Dummy.UUID = $AU.Temp AU.Dummy.UUID | ||
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# リセット | ||
scoreboard players reset $AU.Temp AU.Dummy.UUID |
8 changes: 8 additions & 0 deletions
8
Asset/data/asset/functions/mob/0390.triple_rabbits/ai/general/break_block.mcfunction
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#> asset:mob/0390.triple_rabbits/ai/general/break_block | ||
# | ||
# ブロックを破壊する | ||
# | ||
# @within function asset:mob/0390.triple_rabbits/tick/ | ||
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# ブロックを破壊する | ||
fill ~-15 ~ ~-15 ~15 ~3 ~15 air destroy | ||
21 changes: 21 additions & 0 deletions
21
Asset/data/asset/functions/mob/0390.triple_rabbits/ai/general/ecual_to_labyria.mcfunction
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#> asset:mob/0390.triple_rabbits/ai/general/ecual_to_labyria | ||
# | ||
# エクアルからラビリアへ移行 | ||
# | ||
# @within function asset:mob/0390.triple_rabbits/tick/ | ||
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#> function | ||
# @private | ||
#declare function asset_manager:mob/bossbar/init | ||
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# ボスは重複しないはずだが一応UUIDを設定しておく | ||
scoreboard players operation $AU.Temp AU.Dummy.UUID = @s AU.Dummy.UUID | ||
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# まずはアキシャを召喚する | ||
data modify storage api: Argument.ID set value 393 | ||
function api:mob/summon | ||
execute as @e[type=wither_skeleton,scores={MobID=393},distance=..0.001,sort=nearest,limit=1] run tag @s add AU.Target | ||
execute as @e[type=wither_skeleton,scores={MobID=393},distance=..0.001,sort=nearest,limit=1] run scoreboard players operation @s AU.Dummy.UUID = $AU.Temp AU.Dummy.UUID | ||
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# リセット | ||
scoreboard players reset $AU.Temp AU.Dummy.UUID |
17 changes: 17 additions & 0 deletions
17
Asset/data/asset/functions/mob/0390.triple_rabbits/ai/general/share_health.mcfunction
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#> asset:mob/0390.triple_rabbits/ai/general/share_health | ||
# | ||
# 体力を共有する | ||
# | ||
# @within function asset:mob/0390.triple_rabbits/tick/ | ||
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# まずは対象の体力を取得 | ||
scoreboard players operation $AU.Temp AU.Dummy.UUID = @s AU.Dummy.UUID | ||
execute as @e[type=wither_skeleton,tag=AU.Target,distance=..100] if score @s AU.Dummy.UUID = $AU.Temp AU.Dummy.UUID run scoreboard players operation $AU.Temp MobHealth = @s MobHealth | ||
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# 体力を変更する | ||
scoreboard players operation @s MobHealth = $AU.Temp MobHealth | ||
scoreboard players operation @s MobHealth > $1 Const | ||
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# リセット | ||
scoreboard players reset $AU.Temp AU.Dummy.UUID | ||
scoreboard players reset $AU.Temp MobHealth |
12 changes: 12 additions & 0 deletions
12
Asset/data/asset/functions/mob/0390.triple_rabbits/ai/general/summon_bullet.mcfunction
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#> asset:mob/0390.triple_rabbits/ai/general/summon_bullet | ||
# | ||
# ペナルティバレッドを召喚 | ||
# | ||
# @within function asset:mob/0390.triple_rabbits/tick/ | ||
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# オーバーライドを設定 | ||
execute store result storage api: Argument.FieldOverride.MobUUID int 1 run scoreboard players get @s MobUUID | ||
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# 召喚 | ||
data modify storage api: Argument.ID set value 2064 | ||
function api:object/summon |
19 changes: 19 additions & 0 deletions
19
Asset/data/asset/functions/mob/0390.triple_rabbits/death/.mcfunction
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#> asset:mob/0390.triple_rabbits/death/ | ||
# | ||
# Mobの死亡時の処理 | ||
# | ||
# @within function asset:mob/alias/390/death | ||
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#> function | ||
# @private | ||
#declare function animated_java:axia/remove/all | ||
#declare function animated_java:ecual/remove/all | ||
#declare function animated_java:labyria/remove/all | ||
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# モデル削除(削除されていないときのために) | ||
function animated_java:axia/remove/all | ||
function animated_java:ecual/remove/all | ||
function animated_java:labyria/remove/all | ||
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# 継承元の処理 | ||
function asset:mob/super.death |
22 changes: 22 additions & 0 deletions
22
Asset/data/asset/functions/mob/0390.triple_rabbits/init/.mcfunction
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#> asset:mob/0390.triple_rabbits/init/ | ||
# | ||
# Mobのinit時の処理 | ||
# | ||
# @within asset:mob/alias/390/init | ||
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#> function | ||
# @private | ||
#declare function asset_manager:mob/bossbar/init | ||
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# ボスは重複しないはずだが一応UUIDを設定しておく | ||
execute store result score @s AU.Dummy.UUID run random value 0..2147483646 | ||
scoreboard players operation $AU.Temp AU.Dummy.UUID = @s AU.Dummy.UUID | ||
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# まずはアキシャを召喚する | ||
data modify storage api: Argument.ID set value 391 | ||
function api:mob/summon | ||
execute as @e[type=wither_skeleton,scores={MobID=391},distance=..0.001,sort=nearest,limit=1] run tag @s add AU.Target | ||
execute as @e[type=wither_skeleton,scores={MobID=391},distance=..0.001,sort=nearest,limit=1] run scoreboard players operation @s AU.Dummy.UUID = $AU.Temp AU.Dummy.UUID | ||
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# リセット | ||
scoreboard players reset $AU.Temp AU.Dummy.UUID |
13 changes: 13 additions & 0 deletions
13
Asset/data/asset/functions/mob/0390.triple_rabbits/load.mcfunction
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#> asset:mob/0390.triple_rabbits/load | ||
# | ||
# Mobに利用するスコアボード等の初期化処理 | ||
# | ||
# @within tag/function asset:mob/load | ||
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#> 定義類はここに | ||
# @within function | ||
# asset:mob/0390.triple_rabbits/** | ||
# asset:mob/0391.axia_first/** | ||
# asset:mob/0392.ecual_first/** | ||
# asset:mob/0393.labyria_first/** | ||
scoreboard objectives add AU.Dummy.UUID dummy |
25 changes: 25 additions & 0 deletions
25
Asset/data/asset/functions/mob/0390.triple_rabbits/register.mcfunction
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#> asset:mob/0390.triple_rabbits/register | ||
# | ||
# Mobのデータを指定 | ||
# | ||
# @within function asset:mob/alias/390/register | ||
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# 継承(オプション) | ||
data modify storage asset:mob Extends append value 2000 | ||
function asset:mob/extends | ||
# 他のモブに継承されることを許可するか (boolean) (オプション) | ||
# data modify storage asset:mob ExtendsSafe set value | ||
# 継承されることを前提とした、抽象的なモブであるかどうか(boolean) | ||
data modify storage asset:mob IsAbstract set value false | ||
# ID (int) | ||
data modify storage asset:mob ID set value 390 | ||
# Type (string) Wikiを参照 | ||
data modify storage asset:mob Type set value "Enemy.Boss" | ||
# 干渉可能か否か (boolean) | ||
data modify storage asset:mob Interferable set value false | ||
# 名前 (TextComponentString) (オプション) | ||
data modify storage asset:mob Name set value '[{"text":"異界のウサギ共","color":"#FFFFFF","bold":true}]' | ||
# 体力 (double) (オプション) | ||
data modify storage asset:mob Health set value 100 | ||
# フィールド | ||
# data modify storage asset:mob Field.myValue set value |
27 changes: 27 additions & 0 deletions
27
Asset/data/asset/functions/mob/0390.triple_rabbits/remove/.mcfunction
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#> asset:mob/0390.triple_rabbits/remove/ | ||
# | ||
# 天使が居なくなる際に実行される処理 | ||
# | ||
# @within asset:mob/alias/390/remove | ||
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#> function | ||
# @private | ||
#declare function animated_java:axia/remove/all | ||
#declare function animated_java:ecual/remove/all | ||
#declare function animated_java:labyria/remove/all | ||
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# モデル削除(削除されていないときのために) | ||
function animated_java:axia/remove/all | ||
function animated_java:ecual/remove/all | ||
function animated_java:labyria/remove/all | ||
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# キルする | ||
scoreboard players operation $AU.Temp AU.Dummy.UUID = @s AU.Dummy.UUID | ||
execute as @e[type=wither_skeleton,tag=AU.Target,distance=..100] if score @s AU.Dummy.UUID = $AU.Temp AU.Dummy.UUID run data modify entity @s DeathLootTable set value "empty" | ||
execute as @e[type=wither_skeleton,tag=AU.Target,distance=..100] if score @s AU.Dummy.UUID = $AU.Temp AU.Dummy.UUID run function api:mob/kill | ||
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# リセット | ||
scoreboard players reset $AU.Temp AU.Dummy.UUID | ||
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# 継承元の処理 | ||
function asset:mob/super.remove |
8 changes: 8 additions & 0 deletions
8
Asset/data/asset/functions/mob/0390.triple_rabbits/summon/.mcfunction
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#> asset:mob/0390.triple_rabbits/summon/ | ||
# | ||
# Object召喚処理の呼び出し時に実行されるfunction | ||
# | ||
# @within asset:mob/alias/390/summon | ||
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# 元となるEntityを召喚する | ||
summon slime ~ ~ ~ {Tags:["MobInit","AlwaysInvisible","Immovable"],Silent:1b,NoAI:1b,NoGravity:1b,Invulnerable:1b,DeathLootTable:"empty"} |
10 changes: 10 additions & 0 deletions
10
Asset/data/asset/functions/mob/0390.triple_rabbits/summon/debug.mcfunction
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#> asset:mob/0390.triple_rabbits/summon/debug | ||
# | ||
# 動作チェック用の召喚処理 使い終わったら消してもいいかも | ||
# | ||
# @user | ||
# @private | ||
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# 召喚 | ||
data modify storage api: Argument.ID set value 390 | ||
function api:mob/summon |
37 changes: 37 additions & 0 deletions
37
Asset/data/asset/functions/mob/0390.triple_rabbits/tick/.mcfunction
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#> asset:mob/0390.triple_rabbits/tick/ | ||
# | ||
# Mobのtick時の処理 | ||
# | ||
# @within asset:mob/alias/390/tick | ||
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#> private | ||
# @private | ||
#declare score_holder $IntervalTime | ||
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# タイマー加算 | ||
scoreboard players add @s General.Mob.Tick 1 | ||
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# アキシャ to エクアル | ||
execute if score @s General.Mob.Tick matches 150 if entity @s[tag=AU.AxiaDeath] run function asset:mob/0390.triple_rabbits/ai/general/axia_to_ecual | ||
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# エクアル to ラビリア | ||
execute if score @s General.Mob.Tick matches 350 if entity @s[tag=AU.EcualDeath] run function asset:mob/0390.triple_rabbits/ai/general/ecual_to_labyria | ||
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# ラビリア to Death | ||
execute if score @s General.Mob.Tick matches 510 if entity @s[tag=AU.LabyriaDeath] run function api:mob/kill | ||
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# ズル対策 | ||
scoreboard players operation $IntervalTime Temporary = @s General.Mob.Tick | ||
scoreboard players operation $IntervalTime Temporary %= $40 Const | ||
execute if score $IntervalTime Temporary matches 0 run function asset:mob/0390.triple_rabbits/ai/general/break_block | ||
execute if score $IntervalTime Temporary matches 0 positioned ~-15 ~3.2 ~-15 at @a[dx=29,dy=25,dz=29] positioned ~ ~1 ~ run function asset:mob/0390.triple_rabbits/ai/general/summon_bullet | ||
scoreboard players reset $IntervalTime Temporary | ||
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# 戦闘中プレイヤーを引き寄せる | ||
tag @s add AU.Target | ||
execute at @s as @a[distance=25..30] at @s facing entity @e[type=slime,tag=AU.Target,distance=..100,limit=1] eyes run tp @s ^ ^ ^0.4 | ||
execute at @s as @a[distance=30..40] at @s facing entity @e[type=slime,tag=AU.Target,distance=..100,limit=1] eyes run tp @s ^ ^ ^1.0 | ||
execute at @s as @a[distance=40..55] at @s facing entity @e[type=slime,tag=AU.Target,distance=..100,limit=1] eyes run tp @s ^ ^ ^1.5 | ||
execute at @s as @a[distance=55..100] at @s facing entity @e[type=slime,tag=AU.Target,distance=..100,limit=1] eyes positioned as @e[type=slime,tag=AU.Target,distance=..100,limit=1] rotated ~ 0 run tp @s ^ ^ ^ | ||
execute at @s positioned ~-100 ~-100 ~-100 as @a[dx=199,dy=98,dz=199] at @s facing entity @e[type=slime,tag=AU.Target,distance=..100,limit=1] eyes run tp @s ^ ^ ^2 | ||
tag @s remove AU.Target |
61 changes: 61 additions & 0 deletions
61
Asset/data/asset/functions/mob/0391.axia_first/_index.d.mcfunction
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#> asset:mob/0391.axia_first/_index.d | ||
# @private | ||
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#> tag | ||
# @within function asset:mob/0391.axia_first/** | ||
#declare tag AV.Marker.SummonPoint | ||
#declare tag AV.Marker.Movement | ||
#declare tag AV.ModelRoot | ||
#declare tag AV.Root.This | ||
#declare tag AV.Temp.Target | ||
#declare tag AV.Landing | ||
#declare tag AV.Predict | ||
#declare tag AV.AnnounceInit | ||
#declare tag AV.AnnounceLine | ||
#declare tag AV.Invisible | ||
#declare tag AV.SuperiorSkill | ||
#declare tag AV.Death | ||
#declare tag 2001.CustomEffect | ||
#declare tag 2013.SonicBoomSlash | ||
#declare tag 2014.DimSword | ||
#declare tag 2016.Critical | ||
#declare tag 2016.Opening | ||
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#> val | ||
# @within function asset:mob/0391.axia_first/** | ||
#declare score_holder $AV.Temp | ||
#declare score_holder $AV.Loop | ||
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#> AJ | ||
# @within function asset:mob/0391.axia_first/** | ||
#declare function animated_java:axia/summon | ||
#declare function animated_java:axia/remove/all | ||
#declare function animated_java:axia/animations/pause_all | ||
#declare function animated_java:axia/animations/1_0_idle/play | ||
#declare function animated_java:axia/animations/1_1_idle_rare/play | ||
#declare function animated_java:axia/animations/2_0_normal_slash/play | ||
#declare function animated_java:axia/animations/3_0_triple_slash/play | ||
#declare function animated_java:axia/animations/4_0_naginagi/play | ||
#declare function animated_java:axia/animations/6_0_moving_forward/play | ||
#declare function animated_java:axia/animations/7_0_moving_iai/play | ||
#declare function animated_java:axia/animations/8_0_moving_spin/play | ||
#declare function animated_java:axia/animations/9_0_zangekihou/play | ||
#declare function animated_java:axia/animations/10_0_warp_start/play | ||
#declare function animated_java:axia/animations/10_1_warp_slash_0/play | ||
#declare function animated_java:axia/animations/10_2_warp_slash_1/play | ||
#declare function animated_java:axia/animations/10_3_warp_slash_2/play | ||
#declare function animated_java:axia/animations/11_0_dimension_slash/play | ||
#declare function animated_java:axia/animations/12_0_kourai/play | ||
#declare function animated_java:axia/animations/13_0_damage_1/play | ||
#declare function animated_java:axia/animations/13_1_damage_2/play | ||
#declare function animated_java:axia/animations/14_0_opening_attack/play | ||
#declare function animated_java:axia/animations/14_0_opening_attack/pause | ||
#declare function animated_java:axia/animations/14_0_opening_attack/resume | ||
#declare function animated_java:axia/animations/15_0_former_ending/play | ||
#declare function animated_java:axia/variants/default/apply | ||
#declare function animated_java:axia/variants/jitome/apply | ||
#declare function animated_java:axia/variants/mabataki/apply | ||
#declare function animated_java:axia/variants/mazime/apply | ||
#declare function animated_java:axia/variants/normal/apply | ||
#declare function animated_java:axia/variants/wink/apply | ||
#declare function animated_java:axia/variants/yarare/apply |
50 changes: 50 additions & 0 deletions
50
Asset/data/asset/functions/mob/0391.axia_first/ai/animation/.mcfunction
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#> asset:mob/0391.axia_first/ai/animation/ | ||
# | ||
# アニメーション分岐 | ||
# | ||
# @within function asset:mob/0391.axia_first/tick/ | ||
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# 待機 通常 | ||
execute if score @s AV.AnimationNum matches 10 run function asset:mob/0391.axia_first/ai/animation/1_0_idle/ | ||
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# 待機 レア | ||
execute if score @s AV.AnimationNum matches 11 run function asset:mob/0391.axia_first/ai/animation/1_1_idle_rare/ | ||
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# 通常斬撃 | ||
execute if score @s AV.AnimationNum matches 20 run function asset:mob/0391.axia_first/ai/animation/2_0_normal_slash/ | ||
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# 三連斬撃 | ||
execute if score @s AV.AnimationNum matches 30 run function asset:mob/0391.axia_first/ai/animation/3_0_triple_slash/ | ||
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# なぎなぎ教授 | ||
execute if score @s AV.AnimationNum matches 40 run function asset:mob/0391.axia_first/ai/animation/4_0_naginagi/ | ||
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# 通常移動 | ||
execute if score @s AV.AnimationNum matches 60 run function asset:mob/0391.axia_first/ai/animation/6_0_moving_forward/ | ||
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# 居合い切り移動 | ||
execute if score @s AV.AnimationNum matches 62 run function asset:mob/0391.axia_first/ai/animation/6_2_moving_iai/ | ||
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# スピン移動 | ||
execute if score @s AV.AnimationNum matches 63 run function asset:mob/0391.axia_first/ai/animation/6_3_moving_spin/ | ||
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# 斬撃砲 | ||
execute if score @s AV.AnimationNum matches 70 run function asset:mob/0391.axia_first/ai/animation/7_0_zangekihou/ | ||
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# ワープ斬撃(隙ありアリー!) | ||
execute if score @s AV.AnimationNum matches 80 run function asset:mob/0391.axia_first/ai/animation/8_0_warp_slash/ | ||
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# ディメンションソード | ||
execute if score @s AV.AnimationNum matches 90 run function asset:mob/0391.axia_first/ai/animation/9_0_dimension_slash/ | ||
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# 紅雷 | ||
execute if score @s AV.AnimationNum matches 100 run function asset:mob/0391.axia_first/ai/animation/10_0_kourai/ | ||
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# 被弾アニメーション1 | ||
execute if score @s AV.AnimationNum matches 990 run function asset:mob/0391.axia_first/ai/animation/99_0_damaged_1/ | ||
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# 被弾アニメーション2 | ||
execute if score @s AV.AnimationNum matches 991 run function asset:mob/0391.axia_first/ai/animation/99_1_damaged_2/ | ||
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# オープニングアタック | ||
execute if score @s AV.AnimationNum matches 1000 run function asset:mob/0391.axia_first/ai/animation/100_0_opening/ |
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if predicate api:area/is_breakable つけよう 今は必要なくても将来的に必要になりうる