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Support for unidentified and corrupted items #1062

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@nqrcqn nqrcqn commented Sep 6, 2019

Added "Unidentified" text for unidentified items, added filters for unidentified and corrupted items and ensured "unidentified corrupted" maps look same as in-game. closes #995

thailyn and others added 23 commits March 11, 2019 00:26
If another tool that uses the GGG API is used alongside Procurement, it
is very easy to exceed the API limit.  This change more gracefully
handles that case, but is very cautious about it.  If an overflow is
detected, completely fill up the window of active tasks, and wait for at
least as long as the window size.
We do not want to create a new RecipeView every time we need to refresh
the recipes; this leads to leaking RecipeView objects, which have
subscribed event listeners.  This isn't the most elegant solution, but
it gets the job done.
Also add a method to clear the contents of the RefreshView between times
it is displayed.  Recreating the RefreshView every time is a small
memory leak.
Recreating the StashView every time we want to refresh the stash is a
memory leak, and makes Procurement lag while it rebuilds the stash.  As
an added bonus, now the last-selected stash tab remains selected when
revisiting the stash.
The onStashLoaded events were not being fired when loading character
inventories, so 1) there was no loading message for these "tabs" when
refreshing [used] tabs, and 2) the appropriate actions to take when
reloading tabs were not happening.
More gracefully handle exceeding the API limit.
Add divination cards from 3.8 (Blight)
Filters now also look for fractured, crafted and enchanted mods. Added new strings and some new filters
fixes searching issues on some system locales
Added "Unidentified" text for unidentified items, added filters for unidentified and corrupted items.
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nqrcqn commented Sep 6, 2019

Added identified and uncorrupted item filters which only return maps and gear which can be identified or corrupted

@nqrcqn nqrcqn closed this Sep 6, 2019
@nqrcqn nqrcqn deleted the unidentified-corrupted branch September 6, 2019 11:01
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Better support unidentified and corrupted items
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