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Fire onStashLoaded for loading inventories.
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The onStashLoaded events were not being fired when loading character
inventories, so 1) there was no loading message for these "tabs" when
refreshing [used] tabs, and 2) the appropriate actions to take when
reloading tabs were not happening.
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thailyn committed Jun 25, 2019
1 parent 0032521 commit 10d43d8
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Showing 6 changed files with 31 additions and 9 deletions.
12 changes: 10 additions & 2 deletions POEApi.Model/POEModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -269,14 +269,22 @@ public List<Character> GetCharacters(string realm)
return GetProperObjectFromTransport<List<Character>>(Transport.GetCharacters(realm));
}

public List<Item> GetInventory(string characterName, bool forceRefresh, string accountName, string realm)
public List<Item> GetInventory(string characterName, int index, bool forceRefresh, string accountName, string realm)
{
try
{
onStashLoaded(POEEventState.BeforeEvent, index, -1);

if (downOnlyMyCharacters && !Settings.Lists["MyCharacters"].Contains(characterName))
return new List<Item>();

Inventory item = GetProperObjectFromTransport<Inventory>(Transport.GetInventory(characterName, forceRefresh, accountName, realm));
Inventory item = null;
using (var stream = Transport.GetInventory(characterName, forceRefresh, accountName, realm))
{
item = GetProperObjectFromTransport<Inventory>(stream);
}

onStashLoaded(POEEventState.AfterEvent, index, -1);

if (item?.Items == null)
return new List<Item>();
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2 changes: 1 addition & 1 deletion POEApi.Model/Stash.cs
Original file line number Diff line number Diff line change
Expand Up @@ -139,7 +139,7 @@ private void refreshCharacterTab(POEModel currentModel, int tabId, string accoun
var charTab = Tabs.First(t => t.i == tabId);

var characterName = charTab.Name;
var characterItems = currentModel.GetInventory(characterName, true, accountName, realm);
var characterItems = currentModel.GetInventory(characterName, tabId, true, accountName, realm);
var characterStashItems = CharacterStashBuilder.GetCharacterStashItems(characterName, characterItems, tabId + 1);

items.AddRange(characterStashItems);
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5 changes: 4 additions & 1 deletion Procurement/Controls/Equipped.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,10 @@ void Equipped_Loaded(object sender, RoutedEventArgs e)

private void render()
{
equipped = new EquipedItems(ApplicationState.Model.GetInventory(Character, false, ApplicationState.AccountName, ApplicationState.CurrentRealm).Where(i => i.InventoryId != "MainInventory"));
// TODO: Get the correct tabId to use (instead of -1).
equipped = new EquipedItems(ApplicationState.Model.GetInventory(Character, -1, false,
ApplicationState.AccountName, ApplicationState.CurrentRealm).Where(
i => i.InventoryId != "MainInventory"));
davinci.Children.Clear();
Dictionary<string, Item> itemsAtPosition = equipped.GetItems();

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4 changes: 3 additions & 1 deletion Procurement/Controls/Inventory.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,9 @@ void Inventory_Loaded(object sender, RoutedEventArgs e)

private void refresh(string accountName)
{
this.Invent = ApplicationState.Model.GetInventory(Character, false, accountName, ApplicationState.CurrentRealm).Where(i => i.InventoryId == "MainInventory").ToList();
// TODO: Get the correct tabId to use (instead of -1).
this.Invent = ApplicationState.Model.GetInventory(Character, -1, false, accountName,
ApplicationState.CurrentRealm).Where(i => i.InventoryId == "MainInventory").ToList();
inventByLocation = Invent.ToDictionary(item => new Tuple<int, int>(item.X, item.Y));
render();
}
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11 changes: 10 additions & 1 deletion Procurement/ViewModel/LoginWindowViewModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -299,10 +299,19 @@ private IEnumerable<Item> LoadCharacterInventoryItems(Character character, bool
if (!offline)
_statusController.DisplayMessage((string.Format("Loading {0}'s inventory...", character.Name)));

// TODO: It looks like the character's fake stash tab does not exist at this point. Confirm, and determine
// the best course of action at this point.
var tab = ApplicationState.Stash[character.League].Tabs.FirstOrDefault(
t => t.Name == character.Name && t.IsFakeTab);
int tabId = 0;
if (tab != null)
tabId = tab.i;

List<Item> inventory;
try
{
inventory = ApplicationState.Model.GetInventory(character.Name, false, ApplicationState.AccountName, ApplicationState.CurrentRealm);
inventory = ApplicationState.Model.GetInventory(character.Name, tabId, false, ApplicationState.AccountName,
ApplicationState.CurrentRealm);
success = true;
}
catch (WebException)
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6 changes: 3 additions & 3 deletions Tests/POEApi.Model.Tests/PoeModelTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ public void GetInventoryTest()
{
_mockTransport.Setup(m => m.GetInventory("", false, "", Realm.PC)).Returns(stream);

var inventory = _model.GetInventory("", false, "", Realm.PC);
var inventory = _model.GetInventory("", -1, false, "", Realm.PC);

Assert.IsNotNull(inventory);
}
Expand Down Expand Up @@ -273,7 +273,7 @@ public void GetPantheonSoulInventoryTest()
using (var stream = GenerateStreamFromString(fakeInventoryInfo))
{
_mockTransport.Setup(m => m.GetInventory(string.Empty, false, string.Empty, Realm.PC)).Returns(stream);
var inventory = _model.GetInventory(string.Empty, false, string.Empty, Realm.PC);
var inventory = _model.GetInventory(string.Empty, -1, false, string.Empty, Realm.PC);

inventory.Should().NotBeNull();
inventory.Should().HaveCount(3);
Expand Down Expand Up @@ -435,7 +435,7 @@ public void GetInventoryWithQuestItemsTest()
{
_mockTransport.Setup(m => m.GetInventory("", false, "", Realm.PC)).Returns(stream);

var inventory = _model.GetInventory("", false, "", Realm.PC);
var inventory = _model.GetInventory("", -1, false, "", Realm.PC);

Assert.IsNotNull(inventory);

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