bitKlavier v2.5.1
Installation and v2.5 Notes
For iOS visit the App Store on your device.
Download the appropriate installer: OSX and Windows
On OSX the installer will install the following:
- a folder called “bitKlavier” in your /Applications directory, with the following in it:
-- the bitKlavier application
-- a "samples" folder with the core piano samples for bitKlavier
-- a "galleries" folder; galleries saved here will automatically show up in bitKlavier
-- a "pianos" folder, for individual pianos
-- a "preparations" folder, with subfolders for each preparation type, for individual preparations
-- a "soundfonts" folder; soundfonts placed here will automatically show up in bitKlavier - VST, VST3, and AU plugins in the /Library/Audio/Plug-Ins folder
On Windows The installer will install the following:
- a folder called “bitKlavier” in your Documents directory, with the following in it:
-- The bitKlavier application
-- a "galleries" in your Documents folder; galleries saved here will automatically show up in bitKlavier
-- a "pianos" folder, for individual pianos
-- a "preparations" folder, with subfolders for each preparation type, for individual preparations
-- a "samples" folder with the core piano samples for bitKlavier
-- a "soundfonts" folder; soundfonts placed here will automatically show up in bitKlavier
-- The manual - VST and VST3 in the C:\Program Files\VstPlugins\ folder
New Features and Changes
- Blendrónic, a new preparation type
- Event targeting for Synchronic, Nostalgic, and Blendrónic, via Keymap
- MIDI Input device selection, via Keymap
- MIDI Out, for Synchronic
- NoteOn/Off invert option in Keymap
- Pattern rotate button for Synchronic / Blendronic multi-sliders
Manual
Updated manual for v2.5: bitKlavier_Manual.pdf
Bug Fixes
- many bug fixes, and new bugs!
- one important bug fix: Synchronic wasn't handling "skip first" correctly in 2.4; this is corrected, but it may mean that Galleries will have to be changed to have them behave as expected.
JUCE Modules
Any of you building bitKlavier from source will need to include one module, SFZero (for SoundFonts):
This needs to be added to the project using the Projucer; see the JUCE documentation for more info. Also, these are our own versions of these modules, with some minor revisions that we've made for bitKlavier, so be sure to use these and not others you might find elsewhere.