Game Name : Orbit
Team Name : Floating Point Studios
Class : GAM100F17-A
Contact :
Controls :
- Arrow keys to navigate options
- Enter key to select option
- [I] key to Open/Close Inventory (In SHIP OVERVIEW)
- [M] key to Open/Close Maintenance (In SHIP OVERVIEW)
- [S] key to SCRAP modules (In INVENTORY)
Cheats :
When you are in the Inventory screen, the following key works:
[1] Generate a random tier 1 rarity Module
[2] Generate a random tier 2 rarity Module
[3] Generate a random tier 3 rarity Module
[4] Generate a random tier 4 rarity Module
[5] Generate a random tier 5 rarity Module
[6] Generate a random tier 6 rarity Module
[F] Generate a random Module with random attributes
With the above cheats, it is easy to get unlimited resources by selling the modules (Scrap [S]).
Gameplay Info :
- Your objective is to reach the end (Citadel) before your time (Days) run out.
- Travelling cost Fuel and Days, so manage them well to reach the end.
- Explore will help you in earning Equipments (Modules) and Resources (R) that
will help you reach the end (Citadel).
- In the Inventory system, there is a Maintenance tab that allows conversion
of Resources(R) into either Fuel or Hull.
- The ending of the game is determined by your quests (Karma). The endings are
determined by Karma as such:
1) Neutral (24 to -24)
2) Paragon ( >= 25)
3) Renegade ( <= -25)
- Equipping Modules will provide you with new Abilities to use in battle. The
Abilities provided by the Modules are determined based on the current overall
status and the abilities you have equipped. (Rare-er Modules = better skills)
Gameplay Tips :
- Modules will modify the following attributes:
1) Hull : Spaceship's HP
2) Engine : Fuel efficiency decides how much fuel you
will use when travelling.
3) Attack : Spaceship's Damage in battle
4) Speed : Distance you will cover with each travel
5) Flee Rate : The chance of escaping battles unharmed
6) Lucky Find : The chance of picking up better rarity
modules
- Modules dropped from loot are determined based on what you have equipped, so
the more you equip the better your chance on getting next tier rarity. This
is also adjusted by the Lucky Find chance.
- If you equip 4 of the same rarity, the next loot dropped
will be a better rarity. (Assuming you have 100% lucky find)
- Enemies are determined based on the overall strength of the Player. If you
keep focussing on Modules that do not provide combat help, you will still be
face extremely difficult enemies. BALANCE YOUR SHIP.
- The Planets provide encounters based on the current status of your Spaceship,
the lower your resources and your Spaceship's Hull, the better chance of you
recieving loot drops.
- 2 of the 3 endings are boss fights, be prepared! The game is more fun if either
Reputation endings are achieved, as you get to fight the end game boss.
HOW TO WIN THE GAME :
- Explore as much planets as you can before travelling. Travelling takes a number of days,
exploring does not. Use this to your advantage to find modules to either increase your
battle effectiveness or ship travel effectiveness.
- Balance of your stats is necessary. Every Module will decrease your fuel efficiency, while
every other Module will have negative attributes along with its bonuses.
- To win battles: Get Weapon and Hull Modules, however this will greatly decrease
your travel capabilities.
- To get better loot: Equip Radar modules
- To reach the Citadel Station without dying: Get Boosters and Gliders Module, along
along with Engine upgrade to reduce the unit of fuel consumed.
Known Bugs :
1. The game is still VERY unbalanced, you might be able to beat it if you know
the attributes and abilities well. But use the Cheats if needed to play through.
2. The game will say that you have collected XXX Module, but you have YYY Module instead. This is
a bug with the procedural, random module generation, with the random algorithm being bugged.
3. When the game is restarted (i.e. without exiting the application), most of the screen elements
will be bugged out.
4. INVENTORY BUG: You have to equip modules in the EQUIPPED window SEQUENTIALLY.
NOTE: SEQUENTIALLY.
Just for the first time to initialise the equipment properly. For example, if you equipped a
module on the 2-5 equipment slot for the first time, you will equip the module but it will not
appear in the display.