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January2006Meeting
Anthony Johnson edited this page May 16, 2013
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MichaelSchwern would like to give "Design of Everyday Programs" about the valuable programming lessons to be learned from the industrial design book Design of Everyday Things. "Design Patterns" borrowed concepts and vocabulary from architecture, I hope to borrow some from industrial design. Also, the educational value of video games!
Afterwards, as always, beer at the LuckyLab!