Releases: PlayFab/PlayFabMultiplayerUnreal
Releases · PlayFab/PlayFabMultiplayerUnreal
PlayFab Online Subsystem v2.3.3
2.3.3
Feature Updates:
- Added support for dedicated server scenarios. For more information on setting up dedicated servers for your game, see the Dedicated Server Setup Guide on MSDocs.
- Added better integration with the PlayFab SDK Unreal Engine (UE) Marketplace Plugin. For more information on integrating the PlayFab Plugin, see the PlayFab SDK UE Marketplace Plugin Integration Guide on MSDocs.
- Introduced a new configuration boolean,
bForceAutoLogin
.- Previously on Win64 and PlayStation platforms, the default behavior was to always attempt to call
AutoLogin()
for the primary local user. - This new configuration boolean allows
AutoLogin()
to be disabled for Win64 and PlayStation platforms if you wish to callLogin()
elsewhere. - The default behavior remains the same with
bForceAutoLogin
set totrue
. You can configurebForceAutoLogin
in your<Windows|PS4|PS5>Engine.ini
file under theOnlineSubsystemPlayFab
section.[OnlineSubsystemPlayFab] bForceAutoLogin=<true|false>
- Login behavior for all other platforms remains unchanged.
- Previously on Win64 and PlayStation platforms, the default behavior was to always attempt to call
Please see the release notes here: https://learn.microsoft.com/en-us/gaming/playfab/features/multiplayer/networking/unreal-release-notes