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Releases: Pixel-Pilgrims/game-off-2024

v0.2.0-alpha

12 Nov 13:51
8574c44
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v0.2.0-alpha Pre-release
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What's Changed

  • feat: add audio and animation system (#20)
  • feat: add adventure generator and bosses (#19)
  • docs: change license to GNU GPLv3
  • feat: replace pixel backgrounds with non-pixel ones (#18)
  • ci: delete merge bot, gh has this OOB
  • ci: add merge bot
  • ci: split formatting check and lint jobs
  • ci: use new checkout version
  • ci: fix target folder
  • ci: add static checks badge
  • ci: add gdscript static checks
  • feat: add health / block / buff bar for player and enemies (#17)
  • feat: skip intro (#16)

Installation

Download the ZIP file for your platform and extract it to play the game.

Feedback

If you encounter any issues, please report them in our issue tracker.

v0.1.0-alpha

09 Nov 16:53
8010367
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What's Changed

  • fix: remove title text from main menu (#13)
  • fix: stop music on main menu exit (#12)
  • feat: make sure every existing screen has a background (#15)
  • fix: change card anchor config from full-rect to top-left (#11)
  • feat: add ability system (#8)
  • feat: update main menu background (#6)
  • Bugfix/background system loading and scaling (#4)
  • feat: add music system and background music for the main menu (#5)
  • feat: add game over UI (#9)
  • fix: hide finish node from adventure map (#10)
  • Fix/make ci work without godot folder (#7)
  • docs: add badges
  • Fix/enemy display fix (#3)
  • docs: add readme content

Installation

Download the ZIP file for your platform and extract it to play the game.

Feedback

If you encounter any issues, please report them in our issue tracker.

v0.0.1-alpha

07 Nov 14:49
a83d84d
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v0.0.1-alpha Pre-release
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What's Changed

  • ci: fix config indentation
  • ci: add itch.io publication
  • ci: fix release notes generation
  • ci: re-add release workflow
  • ci: delete release workflow
  • ci: add badge
  • ci: remove upload step
  • ci: try new release workflow
  • ci: prevent builds for tags
  • ci: remove root slash from export_path
  • ci: fix export path
  • ci: use example export presets file
  • ci: dont build on tag push
  • ci: remove build dependency
  • ci: add capital to action name
  • ci: delete duplicate action
  • ci: add release action
  • ci: add release action
  • ci: add upload action
  • ci: update export path
  • ci: adding all .godot files
  • ci: add godot-specific export files for export build
  • ci: try to get the action working
  • ci: use correct action for Godot 4
  • ci: try other action
  • ci: add export_preset.cfg
  • fix: change rocky outcrop image to a mor suitable one
  • ci: change version and platform
  • ci: add build action
  • fix: make encounter node more easily clickable
  • feat: add home base background
  • fix: align, size, scroll and position nodes and lines correctly
  • Feature/basic run tree (#2)
  • feat: add basic homebase scene (#1)
  • style: rename files to lowercase
  • feat: add a UI scale manager
  • fix: block main menu while cutscene is playing
  • feat: add options menu
  • chore: Import files
  • fix: Remove tilemaplayer from combat scene
  • style: move menus to menus folder
  • style: move UI images/tilemap to assets folder
  • Merge branch 'main' of github.com:Pixel-Pilgrims/game-off-2024
  • feat: add cutscene system
  • feat: add scroll and tilemap for ui
  • style: move game_state to autoload folder for clarity
  • feat: add temporary backgrounds and a pause menu
  • feat: add decoder menu (right click on a card)
  • feat: set fixed 1920 x 2080 window size
  • feat: add main menu
  • feat: add basic card combat play cycle
  • Initial commit

Installation

Download the ZIP file for your platform and extract it to play the game.

Feedback

If you encounter any issues, please report them in our issue tracker.