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shipTemplates: updated Poseidon
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Piglit committed Aug 12, 2023
1 parent 424ac24 commit be66f03
Showing 1 changed file with 17 additions and 13 deletions.
30 changes: 17 additions & 13 deletions scripts-piglit/shiptemplates/player.lua
Original file line number Diff line number Diff line change
Expand Up @@ -533,40 +533,44 @@ template:setRepairCrewCount(4)
addSystemsAtlas(template)

--[[Carrier Corvette--]]
--template = ShipTemplate():setName("Poseidon"):setClass(_("class", "Corvette"), _("subclass", "Combat Carrier")):setModel("AtlasCarrierDreadnought"..color_player):setType("playership")
--template:setDescription([[The Poseidon armed combat carrier combines the durability of a corvette class ship with the ability to launch fighters and bombers. It has weapons to defend itself and the fighters, however there are no heavy weapons in the arsenal.]])
--template:setRadarTrace("melon.png")
--[[
template = ShipTemplate():setName("Poseidon"):setClass(_("class", "Corvette"), _("subclass", "Combat Carrier")):setModel("AtlasCarrierDreadnought"..color_player):setType("playership")
template:setDescription([[The Poseidon armed combat carrier combines the durability of a corvette class ship with the ability to launch fighters and bombers. It has weapons to defend itself and the fighters, however there are no heavy weapons in the arsenal.]])
template:setRadarTrace("melon.png")
template:setJumpDrive(true)
template:setWarpSpeed(750)
template:setWarpDrive(false)
template:setShields(200, 200)
template:setHull(250)
template:setShields(100, 100)
template:setHull(200)
template:setSpeed(90, 8, 10)
template:setCombatManeuver(400, 250)
-- Arc, Dir, Range, CycleTime, Dmg
template:setBeam(0,100, -20, 1500.0, 6.0, 8)
template:setBeam(1,100, 20, 1500.0, 6.0, 8)
template:setBeam(0, 10, 0, 1500.0, 6.0, 4)
template:setBeam(1, 10, 180, 1500.0, 6.0, 4)
-- Arc, Dir, Rotate speed
template:setBeamWeaponTurret( 0, 90, 0, 6)
template:setBeamWeaponTurret( 1, 90, 180, 6)
template:setWeaponStorage("Homing", 12)
template:setWeaponStorage("Nuke", 0)
template:setWeaponStorage("Mine", 4)
template:setWeaponStorage("EMP", 0)
template:setWeaponStorage("HVLI", 10)
template:setWeaponStorage("Mine", 2)
template:setWeaponStorage("EMP", 6)
template:setWeaponStorage("HVLI", 0)
template:setTubes(3, 8.0) -- Amount of torpedo tubes, and loading time of the tubes.
template:weaponTubeDisallowMissle(0, "Mine")
template:weaponTubeDisallowMissle(1, "Mine")
template:setTubeDirection(0, -90)
template:setTubeDirection(1, 90)
template:setTubeDirection(2, 180):setWeaponTubeExclusiveFor(2, "Mine")
template:setInternalDockClasses(_("subclass", "Interceptor"), _("subclass", "Bomber"), _("subclass", "Rocket Fighter"), _("subclass", "Scout")) -- do not allow heavy bombers
template:setInternalDockClasses(_("class", "Starfighter"))
template:setSpawnShips("MP52 Hornet", "ZX-Lindworm")

template:setRestocksMissilesDocked("all")
template:setSharesEnergyWithDocked(true)
template:setRestocksScanProbes(true)
template:setRepairDocked(true)
addSystemsAtlasAlt(template)
--]]

template:setShortRangeRadarRange(15000)

--[[Heavy Carrier Corvette--]]
--template = ShipTemplate():setName("Neptune"):setClass(_("class", "Corvette"), _("subclass", "Heavy Carrier")):setType("playership")
--template:setModel("HeavyDreadnoughtGrey")
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