Skip to content

A component for a defunct indie indie management sim about life aboard a generational colony ship launched from a doomed earth. Never saw completion, but my contributions are recorded here.

License

Notifications You must be signed in to change notification settings

PidgeyThePirate/StarRaft_LoreEngine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

StarRaft_LoreEngine

An indie management sim about life aboard a generational colony ship launched from a doomed earth. Now defunct, my contributions include several optimized low-poly 3d models and a “Lore Engine” which plots the relative position of the origin point (earth) and distance to other ships in light years. The ships were to communicate with each other, with messages delayed over multiple light years. The engine reads XML files indicating the starting position, heading and the various message chains sent over the years of travel. Written in C# for integration with Unity using Visual studio Community.

About

A component for a defunct indie indie management sim about life aboard a generational colony ship launched from a doomed earth. Never saw completion, but my contributions are recorded here.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages