# (optional) export AP_VERSION and BC_VERSION to set versions
git clone https://github.com/tcooc/AdditionalPipesBC.git
cd AdditionalPipesBC
./build.sh # will automatically download the BuildCraft source and compile.
Compiled binaries can be found in BuildCraft/bin/ap
.
Builds (Download): http://www.mediafire.com/tcooc
To install, place in the standard minecraft/mods folder. REQUIRE Forge 650+, BC 3.5.0, See also Logistics Pipes for 1.5.1
1.2.5 Thread: http://www.minecraftforum.net/topic/856360-125bc2214-bc315rev213rev310-additional-pipes-for-buildcraft-teleport-pipes/
Original Wiki: https://bitbucket.org/Kyprus/additionalpipes/wiki/Crafting
Pipes still generally do the same thing. Some GUIs and recipes have changed (check NEI for recipes).
Just a nifty little pipe with nice texture effects. Complete credits to ABO for the idea (the code is original though).
This pipe has 3 functions:
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Acts like a normal pipe when transporting items.
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Acts like a void pipe in that it never drops items.
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Stores the items it "drops" inside an buffer. This buffer will destroy the oldest stack to make space for new stack when full.
Closed pipes also have a "closed" gate trigger which activates when the buffer has item(s) inside.
Just a pipe that fills with water if a source block is under it.
This trigger only applies to phased pipes, and activates when any phased pipe with the same frequency outputs a pipe wire signal.
Note #1: The other phased pipe has to output a pipe signal, not just receive one.
Note #2: Phased signals do not take into account the owner of the pipe, whether the pipe is public/private, or whether the pipe is send/receive.
Note #3: A phased pipe can send a phased signal to itself. Be careful.