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Unit testing Psy's map changes/515 #518

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Commits on May 17, 2024

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Commits on May 18, 2024

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Commits on May 19, 2024

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  3. Changing fd 5 to fd 2 in server.sh on advice of GN32 due to permissio…

    …ns issue with non-sudo access to fd 5.
    MistakeNot4892 committed May 19, 2024
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Commits on May 20, 2024

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  2. Merge pull request #4035 from NebulaSS13/stable

    Staging update from stable.
    MistakeNot4892 authored May 20, 2024
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Commits on May 21, 2024

  1. Fixing glass window recipes.

    MistakeNot4892 authored and comma committed May 21, 2024
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  3. Fixing various robot issues.

    MistakeNot4892 authored and comma committed May 21, 2024
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Commits on May 22, 2024

  1. Merge pull request #4040 from MistakeNot4892/stagingupdate

    Fixing bad proc ref in timers.
    out-of-phaze authored May 22, 2024
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Commits on May 23, 2024

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Commits on May 24, 2024

  1. Merge pull request #4046 from cyberillithid/staging

    Heat exchanging pipes: fixes heat radiation to space
    MistakeNot4892 authored May 24, 2024
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  2. Merge pull request #4043 from MistakeNot4892/fix/tapefab

    Fixing some issues with printing tape from a fabricator.
    out-of-phaze authored May 24, 2024
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  4. Merge pull request #4050 from cyberillithid/stable

    Fixes clamp() args order (at old `between` helper calls)
    out-of-phaze authored May 24, 2024
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Commits on May 26, 2024

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  2. Merge pull request #4053 from MistakeNot4892/stagingupdate

    Staging update from stable
    MistakeNot4892 authored May 26, 2024
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  4. Merge pull request #4055 from NebulaSS13/staging

    r5 staging merge
    MistakeNot4892 authored May 26, 2024
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Commits on May 27, 2024

  1. Merge pull request #4028 from MistakeNot4892/stable

    Script tweaks from trying to run 515 on testing server
    out-of-phaze authored May 27, 2024
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  2. Merge pull request #4061 from MistakeNot4892/fix/shieldgen

    Fixes mapped shield gen being inoperable.
    out-of-phaze authored May 27, 2024
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Commits on May 31, 2024

  1. Merge pull request #4054 from MistakeNot4892/fix/shutdown

    Prevents Shutdown() running more than once for a given subsystem.
    out-of-phaze authored May 31, 2024
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Commits on Jun 2, 2024

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  2. Prevents fuel rods from melting.

    MistakeNot4892 authored and comma committed Jun 2, 2024
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Commits on Jun 4, 2024

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  2. Merge pull request #4082 from MistakeNot4892/fix/wallmats

    Reduces steel recovered from dismantling a steel wall.
    out-of-phaze authored Jun 4, 2024
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Commits on Jun 5, 2024

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Commits on Jun 6, 2024

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  2. Fixing bed/chair padding overlays.

    MistakeNot4892 authored and comma committed Jun 6, 2024
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  3. Merge pull request #4085 from MistakeNot4892/fix/smeltery

    Reduced the smelting temperature to something less batshit insane.
    out-of-phaze authored Jun 6, 2024
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Commits on Jun 7, 2024

  1. Merge pull request #4071 from MistakeNot4892/tweak/melting

    Disables temperature-based melting until it is refined.
    out-of-phaze authored Jun 7, 2024
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  2. Merge pull request #4079 from MistakeNot4892/fix/thrown

    Fixes issues with object embedding.
    out-of-phaze authored Jun 7, 2024
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Commits on Jun 8, 2024

  1. Fixes reboot spam.

    MistakeNot4892 authored and comma committed Jun 8, 2024
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  2. Condensing remove_implant().

    MistakeNot4892 authored and comma committed Jun 8, 2024
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Commits on Jun 12, 2024

  1. Fix plant harvest overlays

    out-of-phaze authored and comma committed Jun 12, 2024
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Commits on Jun 14, 2024

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Commits on Jun 18, 2024

  1. make spawn window type list bigger

    The spawn list box has always been too small for a lot of really long types. So made it wider.
    PsyCommando committed Jun 18, 2024
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  3. Ported bay shotguns and lmg

    Since the new turrets are a thing, adding an option for a ballistic lmg and automatic shotgun made sense. Neither of them were made available in the fabricators for now, since they're pretty potent. I'm mainly going to make a mountable variant for turrets from these.
    * Ported bay automatic shotgun.
    * Ported bay combat shotgun.
    * Ported l6 lmg as "lmg"
    * Added on mob sprite suffix handling for various states the guns are in.
    PsyCommando committed Jun 18, 2024
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  6. Added chlorine canister

    PsyCommando committed Jun 18, 2024
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  7. changed operating table icon to current bay

    It looks much more modern.
    PsyCommando committed Jun 18, 2024
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  8. Added network id cards variants

    * Added job themed id card variants from the base game.
    PsyCommando committed Jun 18, 2024
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  12. fixed spiderlings icon

    PsyCommando committed Jun 18, 2024
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  13. replaced newscaster icon

    Used the icon from the old europa codebase, since it fits the wall perspective better.
    PsyCommando committed Jun 18, 2024
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  14. Changed atm icon

    * Changed atm icon to use the one from europa, which fits the perspective better.
    PsyCommando committed Jun 18, 2024
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  15. fixed chewables icon

    PsyCommando committed Jun 18, 2024
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  16. Added custom icons for bank and trade controllers

    Simply recolored the mainframe icons with a different color for each so you can tell them apart from just looking at them.
    PsyCommando committed Jun 18, 2024
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  20. Ported bay icons for portable generators

    The bay icons looks much much better.
    PsyCommando committed Jun 18, 2024
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  22. Added missing mapper door barricade tape

    Added properly themed door barricade tape.
    PsyCommando committed Jun 18, 2024
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  25. Fix cabled vent pumps terminal

    They wouldn't create their terminal.
    PsyCommando committed Jun 18, 2024
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  27. Added outreach turrets

    * Added 3 network turret variants, taser, laser, and auto shotgun beanbags.
    PsyCommando committed Jun 18, 2024
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  28. added concrete, lino, checkered floor variants

    * Added concrete slabs, reinforced concrete tiles for simulated and exterior turfs.
    * Added less dark linoleum floor tiles.
    * Added black and white checkered floor variants
    PsyCommando committed Jun 18, 2024
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  30. Fix atmos tank floor initing with wrong mols

    The constants for gas amount for atmos tank floors were set to a  pressure instead of a count of mols like the gasmix datum expects. So converted the values properly.
    PsyCommando committed Jun 18, 2024
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  31. Add global macro constants for vents default val

    The macros were defined only within the vent_pump file, which made re-using them in a map specific override a pain in the butt. So I moved them to the constants inside `atmos.dm`.
    PsyCommando committed Jun 18, 2024
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  32. Outreach map changes RC

    * Remade outreach layout for medical, command, security, kitchen, botany, mining.
    * Added supply department and warehouse.
    * Added engineering department.
    * Added arrivals desk and checkpoint.
    * Added small science department.
    * Added several small vacant rooms/storefronts.
    * Added mailing disposal pipes that goes to each department starting at supply dept.
    * Added direct mail pipe to mining directly to supply dept.
    * Added jobs templates so the security hud icons actually work.
    * Added lots of turf variants.
    * Added lost of structure variants.
    * Added area icons to area.dmi
    * Added user groups for most accesses.
    PsyCommando committed Jun 18, 2024
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  33. Remove hack starting money

    Sets the variable instead of blanking out the proc.
    PsyCommando committed Jun 18, 2024
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  35. vv gasmix updates

    PsyCommando committed Jun 18, 2024
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  36. Change req console icon

    Used the europa icon since it's directional and fits the walls perspective better than the current icon.
    PsyCommando committed Jun 18, 2024
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  39. comments

    PsyCommando committed Jun 18, 2024
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  40. Temporarily remove hardcoded trade beacons

    This stuff should be mapped in.
    PsyCommando committed Jun 18, 2024
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  41. Added chlorine standing tank

    Still needs a proper icon
    PsyCommando committed Jun 18, 2024
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Commits on Jun 20, 2024

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  2. Merge pull request #4128 from out-of-phaze/fix/license-sunbeamstress

    Update attribution for Sunbeamstress' music tracks
    MistakeNot4892 authored Jun 20, 2024
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Commits on Jun 21, 2024

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Commits on Jun 24, 2024

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Commits on Jun 27, 2024

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Commits on Jun 28, 2024

  1. Adjusts reaction categories.

    MistakeNot4892 authored and comma committed Jun 28, 2024
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Commits on Jun 29, 2024

  1. Merge pull request #4150 from MistakeNot4892/fix/grabdrag

    Made DoMove() and MayMove() params consistent, added is_external check to space DoMove().
    out-of-phaze authored Jun 29, 2024
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Commits on Jul 6, 2024

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Commits on Jul 7, 2024

  1. Made cryopod less loud

    PsyCommando committed Jul 7, 2024
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  2. Chargen update

    * Makes the chargen code less hacky, so it actually inits at the same time as all other maps, using the same systems and a map template.
    * Moved chargen form code over to a nano module. Linked the form to the chargen computer instance, so admin can actually see what someone trying to fill the form is seeing.
    * Keep track of the chargen state in the player's mind.
    * Encapsulated a few limbo related procs and chargen state stuff.
    * Added a utility map loader that loads things before the main map and away sites.
    * Moved a lot of chargen things to more relavant/practical places.
    
    Fixed chargen spawning:
    
    * Removed all the spawn_position stuff. Since that'll go in it's own PR eventually.
    * Restructured where chargen state is stored, so it's all in the player's mind. The area just gets callbacks on the mind, and then dispatch events to anything that wants to get them.
    * Abstracted a few things, like what chargen state is considered having completed the chargen.
    * Added player spawn queue for spawning at arrival from the chargen room. Which will come in handy in the future if we do implement a fancier spawn system.
    
    * Fixed eye position not reseting when leaving chargen:
    The code wouldn't reset the viewpoint when being forcemoved from the spawnpod. So, added a crutch proc to fix that until the base class takes care of that.
    PsyCommando committed Jul 7, 2024
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  6. Removed unneeded global.

    PsyCommando committed Jul 7, 2024
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  7. Fixed network_lock part preset

    The preset now automatically places text strings into a list since that's required by the system now apparently.
    Not fond of the double list when adding entries to the main list, but can't think of a better way right now.
    PsyCommando committed Jul 7, 2024
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  8. Repath chargen template file

    A unit test script is looking for all folder below the maps folder with a dm file named after that map folder. And if the file isn't included it fails the test.
    So, I just renamed the chargen include file.
    
    * Removed bad include in persistence.dme,.
    * Delete spawn_position.dm
    * Fix bad chargen paths in kleibkhar
    PsyCommando committed Jul 7, 2024
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  9. Moved spawn network var

    Made it available to all maps
    PsyCommando committed Jul 7, 2024
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  10. public net lock

    PsyCommando committed Jul 7, 2024
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  11. Fix concrete issues

    * Shutting up codex errors from concrete and reinforced concrete.
    * Fix concrete recipe crash from not creating an empty list in the return value and using the list operators on it.
    PsyCommando committed Jul 7, 2024
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Commits on Jul 8, 2024

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Commits on Jul 9, 2024

  1. Merge pull request #4172 from out-of-phaze/fix/magshield-jam

    Fix runtime when sabotaging a magnetic field generator with metal rods
    MistakeNot4892 authored Jul 9, 2024
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Commits on Jul 11, 2024

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  8. Update interface_radio.dm

    PsyCommando committed Jul 11, 2024
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  10. Fixed and moved ps13 recipes

    Remade to new format and moved to base game folder instead of the mod folder.
    PsyCommando committed Jul 11, 2024
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  11. Merge pull request #4185 from MistakeNot4892/fix/frameoffset

    Fixes n/s offsets for request consoles.
    out-of-phaze authored Jul 11, 2024
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  12. Merge pull request #4184 from MistakeNot4892/fix/warrant

    Fixes warrant retrieval param order.
    out-of-phaze authored Jul 11, 2024
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Commits on Jul 14, 2024

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  3. Merge pull request #4203 from MistakeNot4892/fix/prod

    Unloaded items with cells should still create their extension.
    out-of-phaze authored Jul 14, 2024
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Commits on Jul 15, 2024

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Commits on Jul 16, 2024

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  2. Move saved vars

    Move saved vars around and fix some of the missing ones and etc..
    PsyCommando committed Jul 16, 2024
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  3. Fix plastic flap repath

    PsyCommando committed Jul 16, 2024
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  4. Handle pickaxes changes

    Removed cheap pickaxe variant since it'll have to be redone for the pickaxe tool archetype.
    PsyCommando committed Jul 16, 2024
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  5. Handle turf repaths

    PsyCommando committed Jul 16, 2024
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  7. Fix outfit definition

    PsyCommando committed Jul 16, 2024
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  8. fix turf flooding

    PsyCommando committed Jul 16, 2024
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  9. Moved fabrication stuff

    * Research fabricator designs still has to be updated to how things work now. It's not clear what it used to do. So I'll let nata handle it since he made that.
    PsyCommando committed Jul 16, 2024
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  11. Add limit to hidden prints

    * Hidden prints would endlessly accumulate on things. Limited to 25 entries before the oldest one is removed.
    PsyCommando committed Jul 16, 2024
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  12. Need to review how death is handled because brainmob changes

    Need to review how death is handled because brainmob changes
    PsyCommando committed Jul 16, 2024
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Commits on Jul 17, 2024

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  2. unit test

    PsyCommando committed Jul 17, 2024
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  5. Attempt fix dependencies

    * Moving some of the code over to the base game files has caused some missing dependencies. So I moved a bunch of things around.
    * Changed some of the nastier overrides for the cortical stack and etc so they use events instead of overriding directly into mind code.
    PsyCommando committed Jul 17, 2024
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  6. forgot to remove old def

    PsyCommando committed Jul 17, 2024
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  7. moar dependency fixes

    PsyCommando committed Jul 17, 2024
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  8. fix typo

    PsyCommando committed Jul 17, 2024
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  9. Fix brain fart

    PsyCommando committed Jul 17, 2024
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  10. Update _persistence.dme

    PsyCommando committed Jul 17, 2024
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  11. Move slime saved vars

    PsyCommando committed Jul 17, 2024
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  12. Update kleibkhar_turf.dm

    PsyCommando committed Jul 17, 2024
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Commits on Jul 19, 2024

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  3. Restructed atom temperature stuff to /obj/item and /obj/structure to …

    …prevent weird reagent interactions in mobs.
    MistakeNot4892 committed Jul 19, 2024
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  9. Fix missing icon_state

    PsyCommando committed Jul 19, 2024
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Commits on Jul 20, 2024

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Commits on Jul 21, 2024

  1. Added a check for valid pipeline air

    It's not clear why it's happening, but it seems to be caused from upstream changes, so will add this check until it's fixed.
    PsyCommando committed Jul 21, 2024
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  3. Update pipes.dm

    PsyCommando committed Jul 21, 2024
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Commits on Jul 23, 2024

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Commits on Jul 24, 2024

  1. Merge pull request #4229 from MistakeNot4892/fixes/scav

    Various fixes from Scav issues.
    out-of-phaze authored Jul 24, 2024
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  2. Merge pull request #4230 from MistakeNot4892/fix/autoinjector

    Fixes stabilizer autoinjector having adrenaline.
    out-of-phaze authored Jul 24, 2024
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Commits on Jul 25, 2024

  1. Merge pull request #4240 from out-of-phaze/fix/matchmaking-decode

    Fixes double encoding of matchmaking info input
    MistakeNot4892 authored Jul 25, 2024
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Commits on Jul 26, 2024

  1. Merge pull request #4242 from out-of-phaze/fix/airlock-commands

    Cherry-picks fixes from shuttle rotation PR
    MistakeNot4892 authored Jul 26, 2024
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Commits on Jul 29, 2024

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Commits on Jul 30, 2024

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  17. Merge pull request #4227 from MistakeNot4892/rework/loadout

    Loadout now uses the decl system and UID.
    out-of-phaze authored Jul 30, 2024
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Commits on Aug 1, 2024

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Commits on Aug 5, 2024

  1. Fix corpse random name generation

    out-of-phaze authored and comma committed Aug 5, 2024
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Commits on Aug 6, 2024

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Commits on Aug 7, 2024

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Commits on Aug 8, 2024

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Commits on Aug 9, 2024

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  2. Merge pull request #4301 from MistakeNot4892/fix/fountaincolor

    Constructed fountains now use material color.
    out-of-phaze authored Aug 9, 2024
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Commits on Aug 10, 2024

  1. Merge pull request #4307 from out-of-phaze/fix/playing-chicken

    Fix missing articles in chicken and hand labeler code
    MistakeNot4892 authored Aug 10, 2024
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  2. Merge pull request #4309 from out-of-phaze/fix/cooking-plates

    Delete plates spawned by cooked food
    MistakeNot4892 authored Aug 10, 2024
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  5. Merge pull request #4312 from MistakeNot4892/fix/loadout

    Adds a null decl check to loadout sanitizing.
    out-of-phaze authored Aug 10, 2024
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Commits on Aug 11, 2024

  1. Merge pull request #4316 from MistakeNot4892/fix/scavs

    Various fixes from Scav issue reports.
    out-of-phaze authored Aug 11, 2024
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Commits on Aug 12, 2024

  1. Merge pull request #4320 from MistakeNot4892/fix/hypospray

    Adds abstract type checking to outfit validation.
    out-of-phaze authored Aug 12, 2024
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Commits on Aug 16, 2024

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  2. Merge pull request #4360 from MistakeNot4892/stable

    Fixes guns being unpickupable.
    MistakeNot4892 authored Aug 16, 2024
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  6. Merge pull request #4367 from MistakeNot4892/fix/nanopaste

    Several small fixes for stable.
    out-of-phaze authored Aug 16, 2024
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Commits on Aug 19, 2024

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Commits on Aug 20, 2024

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Commits on Aug 23, 2024

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Commits on Aug 24, 2024

  1. Merge pull request #4400 from MistakeNot4892/fix/skintone

    Skintone defaults to the middle of the range.
    out-of-phaze authored Aug 24, 2024
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Commits on Aug 29, 2024

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Commits on Aug 30, 2024

  1. Merge pull request #4417 from MistakeNot4892/tweak/empties

    Disambiguates /chems messages about being full or empty.
    out-of-phaze authored Aug 30, 2024
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Commits on Sep 7, 2024

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  2. merge fixes

    PsyCommando committed Sep 7, 2024
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Commits on Sep 12, 2024

  1. Attempt pipeline fix

    NataKilar committed Sep 12, 2024
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