Tetris project that highly ties with ML for this game
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Tetris game rule: Classic RNG, bagged RNG, blind Tetris,...
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Renderer: Text/console renderer, video renderer (OpenGL/Vulkan/Pixel lib)
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Automated playing: Machine Learning (NEAT, LSTM,...)
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Main platform: Windows 10 (x86-64)
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Multi-platform (by priority in implementation): Linux (ARM 32-bit) [I have RPi 2b], Linux, Mac
A learning project to develop style in writing in C++ and to apply concepts from my CS classes.