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prepare for release
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Pathoschild committed Nov 29, 2024
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2 changes: 1 addition & 1 deletion build/common.targets
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Expand Up @@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
<Version>4.1.7</Version>
<Version>4.1.8</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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17 changes: 9 additions & 8 deletions docs/release-notes.md
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@@ -1,26 +1,27 @@
[README](README.md)

# Release notes
## Upcoming release
## 4.1.8
Released 28 November 2024 for Stardew Valley 1.6.14 or later.

* For players:
* Updated mod compatibility list.
* Fixed crash with some rare combinations of mods involving Harmony and mod APIs.
* Updated the mod compatibility blacklist.
* Fixed compatibility with newer macOS security restrictions.
* Fixed crash with some rare combinations of mods involving Harmony and mod APIs.

* For mod authors:
* Added `PathUtilities.CreateSlug` to turn an arbitrary string into a safe 'slug' that can be used in special contexts like URLs and file paths.
* Added `PathUtilities.CreateSlug` to get a safe Unicode string for use in special contexts like URLs and file paths.
_For example, `PathUtilities.CreateSlug("some 例子?!/\\~ text")` becomes `"some-例子-text"`._
* `PathUtilities.IsSlug` is now less strict and allows more Unicode characters.
* `PathUtilities.IsSlug` now allows more Unicode characters.
* Updated [Pintail](https://github.com/Nanoray-pl/Pintail) 2.6.0 → 2.6.1 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#261)).

* For the web UI:
* Revamped how the mod compatibility list works to simplify maintenance.
* Fixed log parser not highlighting update alerts for mods which SMAPI couldn't load.
* Fixed CurseForge links not shown for mods that have a CurseForge page.

* For external tools:
* Updated SMAPI toolkit for the new [mod compatibility repo](https://github.com/Pathoschild/SmapiCompatibilityList), which replaces the former [wiki page](https://stardewvalleywiki.com/Modding:Mod_compatibility).
* Added toolkit method to get the URL from an update key site + mod ID.
* Revamped the mod compatibility list to simplify maintenance. It's now stored [in a Git repo](https://github.com/Pathoschild/SmapiCompatibilityList), which replaces the former [wiki page](https://stardewvalleywiki.com/Modding:Mod_compatibility).
* Added toolkit method to get the URL from an update key's site and mod ID.

## 4.1.7
Released 12 November 2024 for Stardew Valley 1.6.14 or later.
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4 changes: 2 additions & 2 deletions src/SMAPI.Mods.ConsoleCommands/manifest.json
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@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "4.1.7",
"Version": "4.1.8",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "4.1.7"
"MinimumApiVersion": "4.1.8"
}
4 changes: 2 additions & 2 deletions src/SMAPI.Mods.SaveBackup/manifest.json
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@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "4.1.7",
"Version": "4.1.8",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "4.1.7"
"MinimumApiVersion": "4.1.8"
}
2 changes: 1 addition & 1 deletion src/SMAPI/Constants.cs
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Expand Up @@ -49,7 +49,7 @@ internal static class EarlyConstants
internal static int? LogScreenId { get; set; }

/// <summary>SMAPI's current raw semantic version.</summary>
internal static string RawApiVersion = "4.1.7";
internal static string RawApiVersion = "4.1.8";
}

/// <summary>Contains SMAPI's constants and assumptions.</summary>
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