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Opening this as a draft pull request so we can discuss.
I believe there's still an error present, but it's just a matter of how we handle an exception.
The whole idea is to cut out the static
ThreadLocal<Deque<...>>
in LootHooks in favor of messing with json. However, this PR also includes a technique we could use to avoid overwriting the lambda that could be pulled in on its own. (see second commit)