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DTC338-Project

Midterm/Final project for DTC338 (Engines).

Original Ideas

Main Idea:

  • Work through maze
  • Groups of enemies to fight off
  • Sneak through to not alert enemies
  • Projectile and melee weapons
  • Boss in middle (end) of maze

Goals:

  • Get to center of maze
  • Defeat boss

Mechanics:

  • Player
    • [==== ] Multiple weapons
    • [= ] Health
    • [== ] Weapon reloading
    • [== ] Weapon switching
  • Stealth
    • [== ] Audio cues alert enemies
    • [=== ] Field of view detection
  • Weapons
    • [== ] Melee
    • [= ] Projectiles
    • [== ] Special weapons
  • Enemies
    • [=====] Enemy pathfinding
    • [== ] Enemy spawning
    • [==== ] Dynamic enemy spawning
  • Bosses
    • [=== ] Unique attacks
  • Art
    • [==== ] Weapon animations
    • [=====] Player animations
    • [== ] UI design
  • UI
    • [= ] Health
  • World

AI

  • Navmesh
  • Sphere collider for aggro trigger
    • Stop following after a time being out of sphere
  • FoV/raytrace would work better, but harder to implement

Melee

  • Arc trace hit detection

Guns

  • Hitscan/raytrace

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