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Support for games that can only use WEP/Open AP over infrastructure on the Vita #32
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How do I reproduce the issue in i.e. Twisted Metal Head On? |
@JoseAaronLopezGarcia you go to the online infrastructure mode ingame and the AP dialog wont show up properly Again this is Vita only... PSPs are fine. |
(Vita only issue) As stated games that can't do anything other than WEP / OPEN when going into infrastructure mode won't work. In the case of ATV Offroad Blazin Trails it will just bounce you back to the Multiplayer menu where you select what mode you want to connect to. (AD HOC / Infra) This is using the latest build: |
Do you know if Adrenaline has a fix for this issue? Or is it something that hasn't been developed yet? |
For the games like this they also do not work in Adrenaline |
Well it doesnt work on Adrenaline and I don't think it will be fixed there because the development of it sorta got halted... |
The games that can only use WEP/Open seem to load the infrastructure AP menu by using a prx file from inside the game. |
So perhaps the fix would be to hook that prx loading and load your own that reimplements the features. Same applies to adding WPA2 to the PSP. It requires reversing the WiFi firmware and making a custom one. Something that is completely outside the scope of ARK and should be a separate project (therefore also compatible with all CFWs). |
Yeah but here you got something that doesn't work at all on a Vita while it works fine on a PSP (unless its the Street model). |
Here's a little interesting detail that anybody can try out:
They are both using the same sceUtility so I'm guessing it's a matter of the utility parameters so maybe we can do something to make games that do the first behave like games that do the second. |
Just a note but the games will also have issues even if they are chovy signed unlike with the other USB issue. |
Thinking about how #409 was solved, by version spoofing to get the OSK to show the new QWERTY layout on old software, couldn't a similar thing be occurring here where software compiled with an SDK predating WPA support (like WipeOut Pure and the other examples listed before) has WPA hidden/blocked. |
It's certainly a good theory, no idea how to go about this though, would have to figure out which module is doing such filtering and there's quite a few net modules. |
I know someone that managed to create a niteptr cheat to allow you to connect to all APs for the game ATV Offroad Fury: Blazin' Trails.
game id is |
On normal Adrenaline its not possible and the game will hang when trying to get to the AP connection screen.
Examples for games:
Twisted Metal Head On
NBA
ATV Blazin Fury
As a sidenote: possibly adding support for WPA2 like the Vita could but on PSP instead
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