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Use floor on screen coordinates to prevent coordinate jump around 0 axes #7

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@RoelvandenBerg RoelvandenBerg commented May 7, 2024

Coordinates around the zero axes are squashed because they are cast to int (see below Python code for an explanation).

import math
int(-1.0001), math.floor(-1.0001), int(-0.0001), math.floor(-0.0001), int(0.0001), math.floor(0.0001),  int(1.0001), math.floor(1.0001)

Which results in:

(-1, -2, 0, -1, 0, 0, 1, 1)

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