GS/HW: Allow moves between swizzled formats #9866
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Description of Changes
Kenran Butousai copies C32->Z24 after some P8H copies, which currently readbacks, then later reuploads incorrectly swizzled.
Since we don't emulate swizzling in HW, we can keep all of this on the GPU.
Marked as a draft, because it makes readbacks blow out in Time Crisis 3, and breaks Kunochi. Also K-1 World Grand Prix, which uses a Z24->Z24 move to copy the framebuffer... and I don't have the energy to deal with that nonsense today.
Rationale behind Changes
Closes #9838.
(note: still partially broken, but matches SW)
Closes #7553.
Suggested Testing Steps
None yet until I fix the aforementioned issues.