R5900: Improve the EE cache performance #12108
Merged
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Description of Changes
I had a list of optimizations here beforehand (you can view the edit history), but I've replaced it all with SIMD.
When we check to see if an address is part of a cached TLB entry we can do 4 at a time instead of one.
Rationale behind Changes
I want to get more familiar with VTune profiling. The EE cache is also very slow.
Suggested Testing Steps
Test games that require EE cache with this PR (ensure any patches we have for the game are disabled)
Run the EE cache and compare the speed to master.