GS/HW: Allow use of trilinear with shader sampling #11448
Merged
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Description of Changes
Apparently this was completely missing, whoops.
Also enables clamp elimination in mipmapped situations, which is important due to us having mipmapping on by default now. TW/TH won't match when mipmap minimization eliminates the base level, so use the TEX0 register from the context instead.
Rationale behind Changes
Fixes #11441.
Couple of other noteworthy mentions:
Suggested Testing Steps
Check linked dump on all renderers.
Smoke test, runner says we good.