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GS/HW: Allow use of trilinear with shader sampling #11448

Merged
merged 3 commits into from
Jun 24, 2024
Merged

GS/HW: Allow use of trilinear with shader sampling #11448

merged 3 commits into from
Jun 24, 2024

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stenzek
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@stenzek stenzek commented Jun 23, 2024

Description of Changes

Apparently this was completely missing, whoops.

Also enables clamp elimination in mipmapped situations, which is important due to us having mipmapping on by default now. TW/TH won't match when mipmap minimization eliminates the base level, so use the TEX0 register from the context instead.

Rationale behind Changes

Fixes #11441.

Couple of other noteworthy mentions:
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Suggested Testing Steps

Check linked dump on all renderers.
Smoke test, runner says we good.

@stenzek stenzek merged commit 57d2254 into PCSX2:master Jun 24, 2024
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@stenzek stenzek deleted the trilinear branch June 24, 2024 00:15
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Kingdom Hearts 2 & Final Mix + Tron bug
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