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GS/HW: Keep real rect before draw to avoid bad valid rect update #11419

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merged 2 commits into from
Jun 18, 2024

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Description of Changes

Keeps the correct draw rect for the final clean up of draws.

Rationale behind Changes

the draw rect was getting changed to 1024x1024 when a channel shuffle happened, causing the validrect update check to mistakingly pass, this meant we had targets saying they were huge, taking up most of the memory and misfiring, most notably in Valkyrie Profile 2.

Suggested Testing Steps

Test Valkyrie Profile 2 (already done), dump run also good, probably just gonna merge when it builds.

@refractionpcsx2 refractionpcsx2 merged commit 2bbb167 into master Jun 18, 2024
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@refractionpcsx2 refractionpcsx2 deleted the gs_shufflebreak branch June 18, 2024 05:08
@BParks21
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Thanks

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2 participants