GS: Correct depth trace for sprites + optimize HW depth selection #11391
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Description of Changes
Corrects depth trace correction for sprites and tries to optimise out making new depth targets when they aren't required.
Rationale behind Changes
The correct depth trace was checking every vertex for Z values, where only every second one is valid on sprites, meaning the "equal" test was failing. This is now fixed.
Also added some code to later optimise the "all tests pass" when it's selecting the depth targets.
Suggested Testing Steps
Nothing really fixed.
Smoke test I guess