GS/HW: Don't kill old targets unless completely dirty or targets overlap #11385
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Description of Changes
Stops killing targets that are just a little bit dirty.
Rationale behind Changes
No real need to destroy the whole target because it's slightly dirty, doesn't make a lot of sense if there isn't another target over it.
Suggested Testing Steps
Try Shadow hearts pause menu (already checked with GS Dump)
Fixes Shadow Hearts pause screens.
Before:
PR:
(the bit at the bottom is a TODO, pretend that's not there)
Edit: Decided to fix this other bug, so now it looks fine.