GS/HW: Prioritize loading required replacement textures over precache #11024
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Description of Changes
Fixes the priority inversion issue of precaching textures blocking textures required, delaying high res textures until after all precached textures have been loaded.
Not that anyone should be using precache anyway, but for those who do (maybe super potato HDDs with lots of RAM, seems unlikely), it'll work as expected.
Also fixes the issue of dumping blocking loading, if you're loading+dumping at the same time.
Rationale behind Changes
See above.
Suggested Testing Steps
Check texture loading with async and precache.