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GS/HW: Prioritize loading required replacement textures over precache #11024

Merged
merged 1 commit into from
Apr 3, 2024
Merged

GS/HW: Prioritize loading required replacement textures over precache #11024

merged 1 commit into from
Apr 3, 2024

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stenzek
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@stenzek stenzek commented Apr 2, 2024

Description of Changes

Fixes the priority inversion issue of precaching textures blocking textures required, delaying high res textures until after all precached textures have been loaded.

Not that anyone should be using precache anyway, but for those who do (maybe super potato HDDs with lots of RAM, seems unlikely), it'll work as expected.

Also fixes the issue of dumping blocking loading, if you're loading+dumping at the same time.

Rationale behind Changes

See above.

Suggested Testing Steps

Check texture loading with async and precache.

@stenzek stenzek merged commit 2693bbf into PCSX2:master Apr 3, 2024
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@stenzek stenzek deleted the replacement branch April 3, 2024 09:29
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2 participants