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Description of Changes
Adds labels to textures based on their usage and a counter
Rationale behind Changes
If a texture doesn't have a label, Xcode's GPU debugger gives it the amazing label of
sprintf(label, "Texture %p", this)
, which is very non-memorable and makes keeping track of which textures are going where much more painful than it needs to be.Suggested Testing Steps
Take a gpu trace and look at it in the Xcode trace debugger
Before
After