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GameDB: Battlefield 2 Modern Combat Fixes #10024

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Oct 2, 2023
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63 changes: 27 additions & 36 deletions bin/resources/GameIndex.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -11425,11 +11425,9 @@ SLED-53731:
name: "Battlefield 2 - Modern Combat [Demo]"
region: "PAL-E"
gsHWFixes:
autoFlush: 2 # Post-processing.
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
textureInsideRT: 1 # Fixes light shinging through objects.
cpuCLUTRender: 1 # Fixes light shining through objects.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLED-53732:
Expand Down Expand Up @@ -20806,22 +20804,18 @@ SLES-53729:
name: "Battlefield 2 - Modern Combat"
region: "PAL-M4"
gsHWFixes:
autoFlush: 2 # Post-processing.
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
textureInsideRT: 1 # Fixes light shinging through objects.
cpuCLUTRender: 1 # Fixes light shining through objects.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLES-53730:
name: "Battlefield 2 - Modern Combat"
region: "PAL-M3"
gsHWFixes:
autoFlush: 2 # Post-processing.
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
textureInsideRT: 1 # Fixes light shinging through objects.
cpuCLUTRender: 1 # Fixes light shining through objects.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLES-53734:
Expand Down Expand Up @@ -28045,6 +28039,15 @@ SLPM-55032:
SLPM-55033:
name: "J. League Winning Eleven 2008 - Club Championship"
region: "NTSC-J"
SLPM-55034:
name: "Battlefield 2 - Modern Combat [EASY 1980]"
region: "NTSC-J"
gsHWFixes:
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLPM-55035:
name: "Fight Night Round 2"
region: "NTSC-J"
Expand Down Expand Up @@ -36886,11 +36889,9 @@ SLPM-66206:
name: "Battlefield 2 - Modern Combat"
region: "NTSC-J"
gsHWFixes:
autoFlush: 2 # Post-processing.
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
textureInsideRT: 1 # Fixes light shinging through objects.
cpuCLUTRender: 1 # Fixes light shining through objects.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLPM-66207:
Expand Down Expand Up @@ -38716,11 +38717,9 @@ SLPM-66651:
name: "Battlefield 2 - Modern Combat [EA Best Hits]"
region: "NTSC-J"
gsHWFixes:
autoFlush: 2 # Post-processing.
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
textureInsideRT: 1 # Fixes light shinging through objects.
cpuCLUTRender: 1 # Fixes light shining through objects.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLPM-66652:
Expand Down Expand Up @@ -51906,11 +51905,9 @@ SLUS-21026:
region: "NTSC-U"
compat: 5
gsHWFixes:
autoFlush: 2 # Post-processing.
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
textureInsideRT: 1 # Fixes light shinging through objects.
cpuCLUTRender: 1 # Fixes light shining through objects.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-21027:
Expand Down Expand Up @@ -57284,11 +57281,9 @@ SLUS-29117:
name: "Battlefield 2 - Modern Combat [Public Beta Vol.1.0]"
region: "NTSC-U"
gsHWFixes:
autoFlush: 2 # Post-processing.
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
textureInsideRT: 1 # Fixes light shinging through objects.
cpuCLUTRender: 1 # Fixes light shining through objects.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-29118:
Expand Down Expand Up @@ -57413,11 +57408,9 @@ SLUS-29152:
name: "Battlefield 2 - Modern Combat [Regular Demo]"
region: "NTSC-U"
gsHWFixes:
autoFlush: 2 # Post-processing.
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
textureInsideRT: 1 # Fixes light shinging through objects.
cpuCLUTRender: 1 # Fixes light shining through objects.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-29153:
Expand Down Expand Up @@ -57511,11 +57504,9 @@ SLUS-29172:
name: "Battlefield 2 - Modern Combat [Demo]"
region: "NTSC-U"
gsHWFixes:
autoFlush: 2 # Post-processing.
minimumBlendingLevel: 4 # Fixes ground texture rendering.
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
textureInsideRT: 1 # Fixes light shinging through objects.
cpuCLUTRender: 1 # Fixes light shining through objects.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-29173:
Expand Down