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GS/HW: Avoid doing round sprite on native scaled sources
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refractionpcsx2 authored and lightningterror committed Dec 2, 2024
1 parent 5f4d2b3 commit bef813c
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion pcsx2/GS/Renderers/HW/GSRendererHW.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3376,7 +3376,7 @@ void GSRendererHW::Draw()
}

// Noting to do if no texture is sampled
if (PRIM->FST && draw_sprite_tex)
if (PRIM->FST && draw_sprite_tex && rt && rt->m_scale > 1)
{
if ((GSConfig.UserHacks_RoundSprite > 1) || (GSConfig.UserHacks_RoundSprite == 1 && !m_vt.IsLinear()))
{
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