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GameDB: Various fixes
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JordanTheToaster committed Jun 18, 2024
1 parent 97bb270 commit 99d0bf4
Showing 1 changed file with 86 additions and 19 deletions.
105 changes: 86 additions & 19 deletions bin/resources/GameIndex.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -228,20 +228,18 @@ PAPX-90220:
PAPX-90222:
name: ジャック×ダクスター 旧世界の遺産 体験版
name-sort: じゃっくだくすたー きゅうせかいのいさん [たいけんばん]
name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]"
name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing
region: "NTSC-J"
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
cpuSpriteRenderBW: 4 # Fixes character and water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 2 # Fixes gate warp effect and emissive texture effects.
PAPX-90223:
name: ジャック×ダクスター 旧世界の遺産 体験版
name-sort: じゃっくだくすたー きゅうせかいのいさん たいけんばん
name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]"
name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing
region: "NTSC-J"
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
cpuSpriteRenderBW: 4 # Fixes character and water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 2 # Fixes gate warp effect and emissive texture effects.
Expand Down Expand Up @@ -921,6 +919,8 @@ PCPX-96657:
name-sort: さるげっちゅ3 てんとうようたいけんばん
name-en: "Saru! Get You! 3 [Demo]"
region: "NTSC-J"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -1432,6 +1432,7 @@ SCAJ-20083:
region: "NTSC-Unk"
gsHWFixes:
autoFlush: 2 # Fixes speed effect intensity.
minimumBlendingLevel: 2 # Fixes cloud depth rendering.
SCAJ-20084:
name: "MLB '04"
region: "NTSC-Unk"
Expand Down Expand Up @@ -1754,6 +1755,8 @@ SCAJ-20137:
SCAJ-20138:
name: "Ape Escape 3"
region: "NTSC-Unk"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -1781,6 +1784,10 @@ SCAJ-20143:
SCAJ-20144:
name: "Zhuo Hou La 3"
region: "NTSC-C"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
preloadFrameData: 1 # Fixes black background in the pause menu.
halfPixelOffset: 2 # Fixes misaligned blur.
Expand Down Expand Up @@ -2066,6 +2073,8 @@ SCAJ-20194:
SCAJ-20195:
name: "Ape Escape 3 [PlayStation 2 the Best]"
region: "NTSC-C"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -5414,10 +5423,13 @@ SCES-53285:
SCES-53286:
name: "Jak X - Combat Racing"
region: "PAL-M7"
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
halfPixelOffset: 4 # Aligns post bloom.
Expand Down Expand Up @@ -5554,6 +5566,8 @@ SCES-53642:
name: "Ape Escape 3"
region: "PAL-M5"
compat: 5
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -6868,6 +6882,8 @@ SCKA-20061:
SCKA-20062:
name: "Ape Escape 3"
region: "NTSC-K"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -8075,6 +8091,7 @@ SCPS-15062:
region: "NTSC-J"
gsHWFixes:
autoFlush: 2 # Fixes speed effect intensity.
minimumBlendingLevel: 2 # Fixes cloud depth rendering.
SCPS-15063:
name: ポポロクロイス 月の掟の冒険
name-sort: ぽぽろくろいす つきのおきてのぼうけん
Expand Down Expand Up @@ -8361,6 +8378,8 @@ SCPS-15096:
name-en: "Saru Get You! 3"
region: "NTSC-J"
compat: 5
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -9015,6 +9034,8 @@ SCPS-19311:
name-sort: さるげっちゅ3 PlayStation 2 the Best
name-en: "Saru Get You 3 [PlayStation 2 the Best]"
region: "NTSC-J"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -9189,6 +9210,8 @@ SCPS-19327:
name-sort: さるげっちゅ3 PlayStation 2 the Best
name-en: "Ape Escape 3 [PlayStation 2 the Best - Reprint]"
region: "NTSC-J"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -10050,6 +10073,7 @@ SCUS-97177:
compat: 5
gsHWFixes:
autoFlush: 2 # Fixes speed effect intensity.
minimumBlendingLevel: 2 # Fixes cloud depth rendering.
SCUS-97178:
name: "NFL GameDay 2002"
region: "NTSC-U"
Expand Down Expand Up @@ -10571,6 +10595,7 @@ SCUS-97329:
region: "NTSC-U"
gsHWFixes:
autoFlush: 2 # Fixes speed effect intensity.
minimumBlendingLevel: 2 # Fixes cloud depth rendering.
SCUS-97330:
name: "Jak 3"
region: "NTSC-U"
Expand Down Expand Up @@ -10918,10 +10943,13 @@ SCUS-97429:
name: "Jak X - Combat Racing"
region: "NTSC-U"
compat: 5
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
memcardFilters:
Expand Down Expand Up @@ -11192,10 +11220,13 @@ SCUS-97485:
SCUS-97486:
name: "Jak X - Combat Racing [Regular Demo]"
region: "NTSC-U"
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
SCUS-97487:
Expand All @@ -11212,10 +11243,13 @@ SCUS-97488:
name: "Jak X - Combat Racing [Public Beta v.1]"
region: "NTSC-U"
compat: 5
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
SCUS-97489:
Expand Down Expand Up @@ -11270,6 +11304,8 @@ SCUS-97501:
name: "Ape Escape 3"
region: "NTSC-U"
compat: 5
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -11469,6 +11505,8 @@ SCUS-97545:
SCUS-97548:
name: "Ape Escape 3 [Demo]"
region: "NTSC-U"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -11547,10 +11585,13 @@ SCUS-97572:
SCUS-97574:
name: "Jak X - Combat Racing [Greatest Hits]"
region: "NTSC-U"
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
SCUS-97579:
Expand Down Expand Up @@ -12384,6 +12425,7 @@ SLED-52325:
region: "PAL-E"
gsHWFixes:
autoFlush: 2 # Fixes speed effect intensity.
minimumBlendingLevel: 2 # Fixes cloud depth rendering.
SLED-52326:
name: "007 - Everything or Nothing [Demo]"
region: "PAL-E"
Expand Down Expand Up @@ -17948,6 +17990,7 @@ SLES-52202:
compat: 5
gsHWFixes:
autoFlush: 2 # Fixes speed effect intensity.
minimumBlendingLevel: 2 # Fixes cloud depth rendering.
SLES-52203:
name: "Armored Core 3 - Silent Line"
region: "PAL-E"
Expand Down Expand Up @@ -18749,6 +18792,7 @@ SLES-52541:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLES-52542:
name: "All Music Dance!"
region: "PAL-I"
Expand Down Expand Up @@ -19914,6 +19958,7 @@ SLES-52927:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLES-52931:
name: "Legend of Kay"
region: "PAL-M5"
Expand Down Expand Up @@ -24940,6 +24985,9 @@ SLES-54674:
compat: 5
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
SLES-54675:
name: "Street Warrior"
region: "PAL-E"
Expand Down Expand Up @@ -30378,6 +30426,7 @@ SLPM-55092:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLPM-55093:
name: "Galaxy Angel II - Mugen Kairou no Kagi (Disc 1)"
region: "NTSC-J"
Expand Down Expand Up @@ -31021,6 +31070,7 @@ SLPM-55292:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLPM-55293:
name: "Grand Theft Auto III"
region: "NTSC-J"
Expand Down Expand Up @@ -39194,6 +39244,11 @@ SLPM-65604:
name-en: "Anime Battle - Rekka no Honoo - Flame of Recca - Final Burning"
region: "NTSC-J"
compat: 5
patches:
9BDBA170:
content: |-
comment=Fixes IPU hang.
patch=0,EE,00115c00,word,24200001
SLPM-65607:
name: 3LDK 〜幸せになろうよ〜 [初回限定版]
name-sort: 3LDK しあわせになろうよ しょかいげんていばん
Expand Down Expand Up @@ -41324,6 +41379,7 @@ SLPM-65984:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLPM-65985:
name: イリスのアトリエ エターナルマナ2
name-sort: いりすのあとりえ えたーなるまな2
Expand Down Expand Up @@ -46209,6 +46265,7 @@ SLPM-66788:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLPM-66789:
name: Grand Theft Auto III ベストプライス
name-sort: ぐらんどせふとおーと3 べすとぷらいす
Expand Down Expand Up @@ -55587,6 +55644,9 @@ SLPS-25856:
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
SLPS-25858:
name: 電撃SP 灼眼のシャナ
name-sort: でんげきSP しゃくがんのしゃな
Expand Down Expand Up @@ -55985,6 +56045,14 @@ SLPS-25945:
minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more.
nativeScaling: 1 # Fixes post processing.
halfPixelOffset: 4 # Fixes offset post processing.
SLPS-25946:
name: "Tomb Raider - Anniversary [Best of Spike]"
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
SLPS-25947:
name: サモンナイトグランテーゼ 滅びの剣と約束の騎士
name-sort: さもんないとぐらんてーぜ ほろびのけんとやくそくのきし
Expand Down Expand Up @@ -60027,14 +60095,6 @@ SLUS-20643:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
SLUS-20643BD:
name: "Namco Transmission Demo Disc v1.03 [Soul Calibur II Pack-In]"
region: "NTSC-U"
compat: 5
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
SLUS-20644:
name: "Armored Core 3 - Silent Line"
region: "NTSC-U"
Expand Down Expand Up @@ -61672,6 +61732,7 @@ SLUS-20946:
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
gsHWFixes:
autoFlush: 1 # Fixes post processing.
halfPixelOffset: 4 # Helps align radiosity closer to native.
SLUS-20947:
name: "WinBack 2 - Project Poseidon"
region: "NTSC-U"
Expand Down Expand Up @@ -62239,8 +62300,8 @@ SLUS-21037:
gsHWFixes:
autoFlush: 1 # Fixes the post processing positioning.
textureInsideRT: 1 # Fixes post processing.
halfPixelOffset: 4 # Aligns bloom effect.
nativeScaling: 2 # Fixes post processing smoothness and position.
halfPixelOffset: 4 # Makes bloom alignment slightly less awful.
SLUS-21038:
name: "Pinball Hall of Fame - The Gottlieb Collection"
region: "NTSC-U"
Expand Down Expand Up @@ -65189,6 +65250,9 @@ SLUS-21555:
compat: 5
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
SLUS-21556:
name: "Konami Kids Playground - Dinosaur Shapes & Colors"
region: "NTSC-U"
Expand Down Expand Up @@ -68274,10 +68338,13 @@ TCES-53286:
name: "Jak X Beta Trial Code"
region: "PAL-E"
compat: 5
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
TCPS-10058:
Expand Down

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