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GameDB: Various fixes
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JordanTheToaster committed Jun 15, 2024
1 parent 21df138 commit 50d3029
Showing 1 changed file with 88 additions and 18 deletions.
106 changes: 88 additions & 18 deletions bin/resources/GameIndex.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -228,20 +228,18 @@ PAPX-90220:
PAPX-90222:
name: ジャック×ダクスター 旧世界の遺産 体験版
name-sort: じゃっくだくすたー きゅうせかいのいさん [たいけんばん]
name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]"
name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing
region: "NTSC-J"
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
cpuSpriteRenderBW: 4 # Fixes character and water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 2 # Fixes gate warp effect and emissive texture effects.
PAPX-90223:
name: ジャック×ダクスター 旧世界の遺産 体験版
name-sort: じゃっくだくすたー きゅうせかいのいさん たいけんばん
name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]"
name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing
region: "NTSC-J"
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
cpuSpriteRenderBW: 4 # Fixes character and water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
autoFlush: 2 # Fixes gate warp effect and emissive texture effects.
Expand Down Expand Up @@ -915,6 +913,8 @@ PCPX-96657:
name-sort: さるげっちゅ3 てんとうようたいけんばん
name-en: "Saru! Get You! 3 [Demo]"
region: "NTSC-J"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -1739,6 +1739,8 @@ SCAJ-20137:
SCAJ-20138:
name: "Ape Escape 3"
region: "NTSC-Unk"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -1766,6 +1768,10 @@ SCAJ-20143:
SCAJ-20144:
name: "Zhuo Hou La 3"
region: "NTSC-C"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
preloadFrameData: 1 # Fixes black background in the pause menu.
halfPixelOffset: 2 # Fixes misaligned blur.
Expand Down Expand Up @@ -2045,6 +2051,8 @@ SCAJ-20194:
SCAJ-20195:
name: "Ape Escape 3 [PlayStation 2 the Best]"
region: "NTSC-C"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -5337,10 +5345,13 @@ SCES-53285:
SCES-53286:
name: "Jak X - Combat Racing"
region: "PAL-M7"
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
memcardFilters: # Reads Ratchet Gladiator data.
Expand Down Expand Up @@ -5474,6 +5485,8 @@ SCES-53642:
name: "Ape Escape 3"
region: "PAL-M5"
compat: 5
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -6774,6 +6787,8 @@ SCKA-20061:
SCKA-20062:
name: "Ape Escape 3"
region: "NTSC-K"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -8245,6 +8260,8 @@ SCPS-15096:
name-en: "Saru Get You! 3"
region: "NTSC-J"
compat: 5
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -8885,6 +8902,8 @@ SCPS-19311:
name-sort: さるげっちゅ3 PlayStation 2 the Best
name-en: "Saru Get You 3 [PlayStation 2 the Best]"
region: "NTSC-J"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -9053,6 +9072,8 @@ SCPS-19327:
name-sort: さるげっちゅ3 PlayStation 2 the Best
name-en: "Ape Escape 3 [PlayStation 2 the Best - Reprint]"
region: "NTSC-J"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -10751,10 +10772,13 @@ SCUS-97429:
name: "Jak X - Combat Racing"
region: "NTSC-U"
compat: 5
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
memcardFilters:
Expand Down Expand Up @@ -11021,10 +11045,13 @@ SCUS-97485:
SCUS-97486:
name: "Jak X - Combat Racing [Regular Demo]"
region: "NTSC-U"
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
SCUS-97487:
Expand All @@ -11040,10 +11067,13 @@ SCUS-97488:
name: "Jak X - Combat Racing [Public Beta v.1]"
region: "NTSC-U"
compat: 5
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
SCUS-97489:
Expand Down Expand Up @@ -11098,6 +11128,8 @@ SCUS-97501:
name: "Ape Escape 3"
region: "NTSC-U"
compat: 5
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -11291,6 +11323,8 @@ SCUS-97545:
SCUS-97548:
name: "Ape Escape 3 [Demo]"
region: "NTSC-U"
roundModes:
vu0RoundMode: 2 # Fixes light sabre SPS in specific positions.
gameFixes:
- SoftwareRendererFMVHack # Fixes interlacing.
gsHWFixes:
Expand Down Expand Up @@ -11369,10 +11403,13 @@ SCUS-97572:
SCUS-97574:
name: "Jak X - Combat Racing [Greatest Hits]"
region: "NTSC-U"
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
SCUS-97579:
Expand Down Expand Up @@ -12581,6 +12618,8 @@ SLED-54022:
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more.
SLED-54032:
name: "Sonic Riders [Demo]"
Expand Down Expand Up @@ -19379,6 +19418,7 @@ SLES-52859:
gsHWFixes:
autoFlush: 1 # Fixes the post processing positioning.
textureInsideRT: 1 # Fixes post processing.
halfPixelOffset: 4 # Makes bloom alignment slightly less awful.
SLES-52861:
name: "King Arthur"
region: "PAL-M5"
Expand Down Expand Up @@ -20201,6 +20241,7 @@ SLES-53124:
gsHWFixes:
autoFlush: 1 # Fixes the post processing positioning.
textureInsideRT: 1 # Fixes post processing.
halfPixelOffset: 4 # Makes bloom alignment slightly less awful.
SLES-53125:
name: "Enthusia - Professional Racing"
region: "PAL-M5"
Expand Down Expand Up @@ -22436,6 +22477,8 @@ SLES-53908:
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more.
SLES-53909:
name: "Full Spectrum Warrior - Ten Hammers"
Expand Down Expand Up @@ -24493,6 +24536,9 @@ SLES-54674:
compat: 5
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
SLES-54675:
name: "Street Warrior"
region: "PAL-E"
Expand Down Expand Up @@ -31511,6 +31557,8 @@ SLPM-61155:
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more.
SLPM-61156:
name: "Dengeki PS2 PlayStation D93"
Expand Down Expand Up @@ -38537,6 +38585,11 @@ SLPM-65604:
name-en: "Anime Battle - Rekka no Honoo - Flame of Recca - Final Burning"
region: "NTSC-J"
compat: 5
patches:
9BDBA170:
content: |-
comment=Fixes IPU hang.
patch=0,EE,00115c00,word,24200001
SLPM-65607:
name: 3LDK 〜幸せになろうよ〜 [初回限定版]
name-sort: 3LDK しあわせになろうよ しょかいげんていばん
Expand Down Expand Up @@ -44076,6 +44129,8 @@ SLPM-66558:
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more.
SLPM-66559:
name: コーエー定番シリーズ Winning Post6
Expand Down Expand Up @@ -54793,6 +54848,9 @@ SLPS-25856:
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
SLPS-25858:
name: 電撃SP 灼眼のシャナ
name-sort: でんげきSP しゃくがんのしゃな
Expand Down Expand Up @@ -55178,7 +55236,17 @@ SLPS-25945:
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more.
SLPS-25946:
name: "Tomb Raider - Anniversary [Best of Spike]"
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
SLPS-25947:
name: サモンナイトグランテーゼ 滅びの剣と約束の騎士
name-sort: さもんないとぐらんてーぜ ほろびのけんとやくそくのきし
Expand Down Expand Up @@ -59168,14 +59236,6 @@ SLUS-20643:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
SLUS-20643BD:
name: "Namco Transmission Demo Disc v1.03 [Soul Calibur II Pack-In]"
region: "NTSC-U"
compat: 5
clampModes:
vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters.
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
SLUS-20644:
name: "Armored Core 3 - Silent Line"
region: "NTSC-U"
Expand Down Expand Up @@ -61340,6 +61400,7 @@ SLUS-21037:
gsHWFixes:
autoFlush: 1 # Fixes the post processing positioning.
textureInsideRT: 1 # Fixes post processing.
halfPixelOffset: 4 # Makes bloom alignment slightly less awful.
SLUS-21038:
name: "Pinball Hall of Fame - The Gottlieb Collection"
region: "NTSC-U"
Expand Down Expand Up @@ -62213,6 +62274,8 @@ SLUS-21203:
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more.
SLUS-21204:
name: "Victorious Boxers 2 - Fighting Spirit"
Expand Down Expand Up @@ -64234,6 +64297,9 @@ SLUS-21555:
compat: 5
gsHWFixes:
textureInsideRT: 1 # Needed for post processing effects.
autoFlush: 1 # Fixes bloom intensity.
halfPixelOffset: 4 # Fixes bloom misaligment.
mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled.
SLUS-21556:
name: "Konami Kids Playground - Dinosaur Shapes & Colors"
region: "NTSC-U"
Expand Down Expand Up @@ -66826,6 +66892,7 @@ SLUS-29131:
gsHWFixes:
autoFlush: 1 # Fixes the post processing positioning.
textureInsideRT: 1 # Fixes post processing.
halfPixelOffset: 4 # Makes bloom alignment slightly less awful.
SLUS-29132:
name: "S.L.A.I. - Steel Lancer Arena International - Phantom Crash [Public Beta Vol.1.0]"
region: "NTSC-U"
Expand Down Expand Up @@ -67240,10 +67307,13 @@ TCES-53286:
name: "Jak X Beta Trial Code"
region: "PAL-E"
compat: 5
speedHacks:
instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting.
gsHWFixes:
recommendedBlendingLevel: 3 # Improves reflection quality.
roundSprite: 1 # Fix lines in the sky.
autoFlush: 2 # Fixes lighting.
cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects.
cpuSpriteRenderBW: 4 # Fixes water textures.
cpuSpriteRenderLevel: 2 # Needed for above.
textureInsideRT: 1 # Fixes broken character models.
TCPS-10058:
Expand Down

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