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GameDB: Force minimum blend for Gun
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Forces high blending for Gun as it's required for the game to render correctly anyway.
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JordanTheToaster authored and refractionpcsx2 committed Oct 15, 2023
1 parent 1bc7762 commit 3270a38
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions bin/resources/GameIndex.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -20093,7 +20093,7 @@ SLES-53523:
roundModes:
vu1RoundMode: 0 # Fixes textures and crashes.
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering.
minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
trilinearFiltering: 1
textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.
Expand Down Expand Up @@ -20601,7 +20601,7 @@ SLES-53647:
roundModes:
vu1RoundMode: 0 # Fixes textures and crashes.
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering.
minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
trilinearFiltering: 1
textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.
Expand Down Expand Up @@ -52628,7 +52628,7 @@ SLUS-21139:
roundModes:
vu1RoundMode: 0 # Fixes textures and crashes.
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering.
minimumBlendingLevel: 3 # Fixes broken light and shadow rendering.
mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections.
trilinearFiltering: 1
textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.
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