GS/HW: Round lookup rect to block boundary and improve overlap check. Fix up shuffle behaviour (Mostly Direct3D) #11949
Workflow file for this run
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: 🐧 Linux Builds | |
on: | |
push: | |
branches-ignore: | |
- "l10n_master" | |
pull_request: | |
branches: | |
- master | |
jobs: | |
build_linux_qt: | |
name: "AppImage" | |
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request' | |
uses: ./.github/workflows/linux_build_qt.yml | |
with: | |
jobName: "AppImage Build" | |
artifactPrefixName: "PCSX2-linux-Qt-x64-appimage-sse4" | |
compiler: clang | |
cmakeflags: "" | |
buildAppImage: true | |
secrets: inherit | |
build_linux_flatpak: | |
name: "Flatpak" | |
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request' | |
uses: ./.github/workflows/linux_build_flatpak.yml | |
with: | |
jobName: "Flatpak Build" | |
artifactPrefixName: "PCSX2-linux-Qt-x64-flatpak-sse4" | |
compiler: clang | |
cmakeflags: "" | |
publish: false | |
secrets: inherit |