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Fix Included: Bard Arcane Healer not calculating Channel Energy uses per day correctly and not adding extra channel feature
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LegacyKing committed Oct 4, 2024
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# Fri Nov 16 19:52:40 2018 -- reformated by PCGen PrettyLST v6.08.00
# CVS $Revision: $ $Author: $ -- Fri Jun 17 21:51:56 2016 -- reformated by PCGen PrettyLST v6.06.00
SOURCELONG:Pathfinder Player Companion: Faiths & Philosophies SOURCESHORT:FAP SOURCEWEB:http://paizo.com/products/btpy8yw8 SOURCEDATE:2013-08
# ORIGINAL ENTRY: Gwen T. (evilpixie87)
# ORIGINAL ENTRY DATE: 17 April 2016
Expand All @@ -8,18 +7,22 @@ SOURCELONG:Pathfinder Player Companion: Faiths & Philosophies SOURCESHORT:FAP SO
# Bard Archetype
# ==============================

# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Define Description Ability Bonus to skill Modify VAR Cost Source Page Aspects FACT
Arcane Healer KEY:Bard Archetype ~ Arcane Healer CATEGORY:Archetype TYPE:Archetype.BardArchetype.BardVersatilePerformance.BardLoreMaster PRECLASS:1,Bard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Arcane Healer],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BardVersatilePerformance,TYPE.BardLoreMaster] DESC:Thought bards may have different reasons for wanting to heal the sick and injured, both out of pure altruism and in order to keep adventuring companions safe, the ability to heal also makes it much easier for a bard to pose as a cleric or other divine healer, opening the door for a wide array of swindles and scams. ABILITY:Bard Class Feature|AUTOMATIC|Arcane Healer ~ Channel Energy|PRECLASS:1,Bard=2 ABILITY:Bard Class Feature|AUTOMATIC|Arcane Healer ~ Inspiring Healing|PRECLASS:1,Bard=5 COST:0 SOURCEPAGE:p.13 ASPECT:Archetype Base Class|Bard
# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Define Description Ability Bonus to skill Modify VAR Cost Source Page Aspects FACT
Arcane Healer KEY:Bard Archetype ~ Arcane Healer CATEGORY:Archetype TYPE:Archetype.BardArchetype.BardVersatilePerformance.BardLoreMaster PRECLASS:1,Bard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Arcane Healer],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BardVersatilePerformance,TYPE.BardLoreMaster] DESC:Thought bards may have different reasons for wanting to heal the sick and injured, both out of pure altruism and in order to keep adventuring companions safe, the ability to heal also makes it much easier for a bard to pose as a cleric or other divine healer, opening the door for a wide array of swindles and scams. ABILITY:Bard Class Feature|AUTOMATIC|Arcane Healer ~ Channel Energy|PRECLASS:1,Bard=2 ABILITY:Bard Class Feature|AUTOMATIC|Arcane Healer ~ Inspiring Healing|PRECLASS:1,Bard=5 COST:0 SOURCEPAGE:p.13 ASPECT:Archetype Base Class|Bard

Channel Energy KEY:Arcane Healer ~ Channel Energy CATEGORY:Special Ability TYPE:BardClassFeatures.BardArchetype.SpecialQuality.Supernatural.BardVersatilePerformance DEFINE:ArcaneHealerChannelLVL|0 DEFINE:ArcaneHealerChannelEnergyTimes|0 DESC:An arcane healer gains the ability to channel positive energy as a cleric of one level lower than his level. If a creature within the channeled energy's area of effect would be allowed a save against its effects, the DC is %1.An arcane healer can use this ability %2 times per day|10+(floor(BardLVL/2))+CHA|ArcaneHealerChannelEnergyTimes ABILITY:Special Ability|AUTOMATIC|Channel Positive Energy BONUS:VAR|ArcaneHealerChannelLVL|BardLVL-1 BONUS:VAR|ArcaneHealerChannelEnergyTimes|1+(BardLVL/4) SOURCEPAGE:p.13
Inspiring Healing KEY:Arcane Healer ~ Inspiring Healing CATEGORY:Special Ability TYPE:BardClassFeatures.BardArchetype.SpecialQuality.SpellLike.BardLoreMaster DESC:An arcane healer gains the ability to expend rounds of his bardic performance to provide extra healing to his allies. By expending 2 rounds of bardic performance, an arcane healer can cast DESC: cure light wounds |PREVARLT:BardLVL,11 DESC: cure moderate wounds |PREVARGTEQ:BardLVL,11|PREVARLT:BardLVL,17 DESC: cure serious wounds |PREVARGTEQ:BardLVL,17 DESC:as a spell-like ability. No single target may be affected by an arcane healer's inspiring healing ability more than once in a 24-hour period. SOURCEPAGE:p.10
Arcane Healer Extra Channel CATEGORY:Special Ability TYPE:ExtraChannel PRECLASS:1,Bard=2 PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Arcane Healer BONUS:VAR|ArcaneHealerChannelEnergyTimes|2

Channel Energy KEY:Arcane Healer ~ Channel Energy CATEGORY:Special Ability TYPE:BardClassFeatures.BardArchetype.SpecialQuality.Supernatural.BardVersatilePerformance DEFINE:ArcaneHealerChannelLVL|0 DESC:An arcane healer gains the ability to channel positive energy as a cleric of one level lower than his level. If a creature within the channeled energy's area of effect would be allowed a save against its effects, the DC is %1.An arcane healer can use this ability %2 times per day|10+(floor(BardLVL/2))+CHA|10+(floor(BardLVL/2))+CHA ABILITY:Special Ability|AUTOMATIC|Channel Positive Energy BONUS:VAR|ArcaneHealerChannelLVL|BardLVL-1 SOURCEPAGE:p.13
Inspiring Healing KEY:Arcane Healer ~ Inspiring Healing CATEGORY:Special Ability TYPE:BardClassFeatures.BardArchetype.SpecialQuality.SpellLike.BardLoreMaster DESC:An arcane healer gains the ability to expend rounds of his bardic performance to provide extra healing to his allies. By expending 2 rounds of bardic performance, an arcane healer can cast DESC: cure light wounds |PREVARLT:BardLVL,11 DESC: cure moderate wounds |PREVARGTEQ:BardLVL,11|PREVARLT:BardLVL,17 DESC: cure serious wounds |PREVARGTEQ:BardLVL,17 DESC:as a spell-like ability. No single target may be affected by an arcane healer's inspiring healing ability more than once in a 24-hour period. SOURCEPAGE:p.10

# ==============================
# Druid Archetype
# ==============================

###Block:
Green Faith Initiate KEY:Druid Archetype ~ Green Faith Initiate CATEGORY:Archetype TYPE:Archetype.DruidArchetype PRECLASS:1,Druid=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Green Faith Initiate],[!PREFACT:1,ABILITIES,Druid_Archetype_TracklessStep=True,Druid_Archetype_WildShapeUses6=True,Druid_Archetype_VenomImmunity=True,Druid_Archetype_WildShapeUses10=True,Druid_Archetype_AThousandFaces=True] DESC:Druids who are initiated into the magic of nature as strict students of the Green Faith's traditions sometimes demonstrate abilities unique to their organization. ABILITY:Special Ability|AUTOMATIC|Green Faith Initiate ~ Mediator's Ear|PRECLASS:1,Druid=3 ABILITY:Special Ability|AUTOMATIC|Green Faith Initiate ~ Zephyr Message|PRECLASS:1,Druid=6 ABILITY:Special Ability|AUTOMATIC|Green Faith Initiate ~ Path to Refuge|PRECLASS:1,Druid=9 ABILITY:Special Ability|AUTOMATIC|Green Faith Initiate ~ Secrets across Lifetimes|PRECLASS:1,Druid=10 ABILITY:Special Ability|AUTOMATIC|Green Faith Initiate ~ A Thousand Voices|PRECLASS:1,Druid=13 COST:0 SOURCEPAGE:p.11 ASPECT:Archetype Base Class|Druid FACT:Druid_Archetype_TracklessStep|true FACT:Druid_Archetype_WildShapeUses6|true FACT:Druid_Archetype_VenomImmunity|true FACT:Druid_Archetype_WildShapeUses10|true FACT:Druid_Archetype_AThousandFaces|true FACT:Druid_CF_TracklessStep|true FACT:Druid_CF_WildShapeUses6|true FACT:Druid_CF_VenomImmunity|true FACT:Druid_CF_WildShapeUses10|true FACT:Druid_CF_AThousandFaces|true

###Block:
Mediator's Ear KEY:Green Faith Initiate ~ Mediator's Ear CATEGORY:Special Ability TYPE:DruidClassFeatures.ArchetypeDruid.SpecialQuality.Extraordinary.DruidTracklessStep DESC:A Green Faith initiate is respected for her neutrality and even-handed attitude toward all people as well as other living things. She quickly develops some sense for others' attitudes, much as she does with animals. A Green Faith initiate gains a +%1 bonus on Diplomacy and Sense Motive checks.|floor(DruidLVL/2) BONUS:SKILL|Bluff,Diplomacy|floor(DruidLVL/2) SOURCEPAGE:p.10
Zephyr Message KEY:Green Faith Initiate ~ Zephyr Message CATEGORY:Special Ability TYPE:DruidClassFeatures.ArchetypeDruid.SpecialQuality.SpellLike.DruidWildShape6 DESC:Once per day, the Green Faith initiate can cast whispering wind as a spell-like ability, treating her druid level as her caster level. SOURCEPAGE:p.11
Path to Refuge KEY:Green Faith Initiate ~ Path to Refuge CATEGORY:Special Ability TYPE:DruidClassFeatures.ArchetypeDruid.SpecialQuality.SpellLike.DruidVenomImmunity DESC:A Green Faith initiate can travel as if with transport via plants to any major Green Faith druid circle or important holy site. Each of these sites is marked with special standing stones that allow all Green Faith followers within range using transport via plants or tree stride to sense their distance and direction. A Green Faith initiate can use this ability DESC:once a day.|PREVARLT:DruidLVL,14 DESC:twice a day.|PREVARGTEQ:DruidLVL,14|PREVARLT:DruidLVL,19 DESC:three times a day.|PREVARGTEQ:DruidLVL,19 SOURCEPAGE:p.11
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