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Migrate from LWJGL 3
squid233 edited this page Jan 3, 2025
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OverrunGL uses the FFM API and developers are usually safe to play with the memory.
You can also use a larger memory space (expanding to long
range).
This page introduced how to migrate to OverrunGL.
Before migrating, you should make sure that you used only the supported bindings for OverrunGL.
If you are interested in adding your own binding, you can fork this repository and ask for help.
OverrunGL requires at least JDK 23 (current).
Use the customizer and select the modules you need.
There are some major changes of invoking native functions. Please check the OpenGL Guide page.
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