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engine

This is an attempt at writing a 3D graphics engine in Go, currently using the go-gl suite of libraries. I am attempting to make this as modular as possible.

Modules:

asset

Asset is a high-level wrapper for basic OpenGL drawing functionality. This includes:

  • materials, which include texture and shader loading and management,
  • meshes, which includes vertex and element arrays

TODO:

  • audio module using OpenAl
  • physics module, perhaps written natively

[//]: # References

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An attempt at writing a 3D engine in Go.

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