In case of questions you may find me on the Modding discord server
You can also file an issue on GitHub
- Automatically fixes the order of bones in skinned mesh renderers for custom armors/capes/utility items etc., solving the issue of incorrectly deformed meshes as long as the mesh has the correct bone weights
- provides the ability to hide certain parts of the player model for easier armor creation
Place the BlacksmithTools.dll into your Bepinex/plugins folder.
Body hiding is configured by specifying a combination of body part names and bone indexes There are two ways to configure body hiding:
Create a file named bsmith.ITEM_PREFAB_NAME.cfg and launch once to generate fields
- for the field "List" input a list of body parts names delimited by a semicolon. i.e. Head;Torso;ArmUpperLeft
- for the field "Bone List" input a list of bone names delimited by a semicolon. i.e. 0;1;2;4;7;12;3
Access the BlacksmithTools.BodypartSystem class and insert your configuration into either of the two dictionaries with the key being the item's prefab name
Head
Torso
ArmUpperLeft
ArmLowerLeft
HandLeft
ArmUpperRight
ArmLowerRight
HandRight
LegUpperLeft
LegLowerLeft
FootLeft
LegUpperRight
LegLowerRight
FootRight
Hips - 0
Spine - 1
Spine1 - 2
Spine2 - 3
Neck - 4
Head - 5
Jaw - 6
LeftShoulder - 7
LeftArm - 8
LeftForeArm - 9
LeftHand - 10
LeftHandThumb1 - 11
LeftHandThumb2 - 12
LeftHandThumb3 - 13
LeftHandIndex1 - 14
LeftHandIndex2 - 15
LeftHandIndex3 - 16
LeftHandMiddle1 - 17
LeftHandMiddle2 - 18
LeftHandMiddle3 - 19
LeftHandRing1 - 20
LeftHandRing2 - 21
LeftHandRing3 - 22
LeftHandPinky1 - 23
LeftHandPinky2 - 24
LeftHandPinky3 - 25
RightShoulder - 26
RightArm - 27
RightForeArm - 28
RightHand - 29
RightHandThumb1 - 30
RightHandThumb2 - 31
RightHandThumb3 - 32
RightHandIndex1 - 33
RightHandIndex2 - 34
RightHandIndex3 - 35
RightHandMiddle1 - 36
RightHandMiddle2 - 37
RightHandMiddle3 - 38
RightHandRing1 - 39
RightHandRing2 - 40
RightHandRing3 - 41
RightHandPinky1 - 42
RightHandPinky2 - 43
RightHandPinky3 - 44
LeftUpLeg - 45
LeftLeg - 46
LeftFoot - 47
LeftToeBase - 48
RightUpLeg - 49
RightLeg - 50
RightFoot - 51
RightToeBase - 52
- 2.0.3
fixed patch method names, thanks Azumatt
merged optimization from MSchmoecker - 2.0.2
armor stand update - hiding does not apply to unreadable body models anymore
added .cfg extension and made explanation of config files a bit clearer - 2.0.1
Error when equipping armors with disabled skinned mesh renderers (plate armor) should be fixed - 2.0.0
Added configuration to disable features separately
Changed body hiding to alter the body mesh directly without having to supply my own mesh