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Add support for Elusive and its modifiers, unify Wither and Withered #1708
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supports elusive and unifies wither with the withered debuff available elsewhere
left a comment in on accident
removed comment I didn't intend to leave in
fixed withering step not enabling elusive. I accidentally left in the remnants of a failed attempt to get it working for the things my implementation doesn't work for
You can already applied Withered to the enemy. Just add the skill wither, and make it 15 stacks :) |
And by the way, you realy need to have usefull commit name ^^' |
- Added a display for current Elusive effect in the Calcs tab, under Movement Speed in Other Defences, which only shows up while Elusive. - Much better support for Nightblade Support. Now gives Crit Multi and Base Crit Chance to attacks while using Claws or Daggers. - Tweaked how I implemented Elusive Effect on gems. Now is implemented specifically for Claws/Daggers on Nightblade, and is added as a global Skill Mod for Withering Step and any future gems which give the stat. - Are you Elusive? button works and shows up more consistently.
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Added support for Elusive. The option only shows up if the character has something that checks for it, including any gems, the Assassin node, and Badge of the Brotherhood, everything but the Ascendant Assassin node. Effect of Elusive on passives, items, and gems scales the buff accordingly. It's a simple toggle, no support for the scaling effect of the buff because I couldn't figure out how to do it, but the tooltip mentions that it decays over time.
Additionally, the Wither spell and other sources of Withered like Withering Touch now apply the same debuff, instead of being two separate debuffs that stack. The input box for WIthered Stacks is now in the Effective DPS column. The box now also shows up when Withering Step is equipped.