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Merge branch 'dev'
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Pavel Kovalenko committed Oct 13, 2014
2 parents ff931af + 7e59c1a commit ce77ed2
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Showing 2 changed files with 27 additions and 23 deletions.
30 changes: 23 additions & 7 deletions doc/design/task_history.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,17 +4,33 @@ TITLE: X-Ray Engine 1.6 task history

nitrocaster: Pavel Kovalenko
+ get rid of STLPort
- bugs
+ fix lights_hanging_lamp class name in system.ltx (used 'SO_HLAMP', should be 'O_HLAMP')
- core
+ bugs
+ fix lights_hanging_lamp class name in system.ltx (used 'SO_HLAMP', should be 'O_HLAMP')
+ core
+ xrMemory::mem_usage -> mem_usage_impl falls into infinite loop or finds bad nodes
- render
+ stackoverflow when game directory contains too many files (_alloca)
+ buffer overflow when copying command line to Core.Params
+ render
+ dx10StateUtils::ValidateState(D3D_DEPTH_STENCIL_DESC&) doesn't initialize passed D3D_DEPTH_STENCIL_DESC with
proper default values when DepthEnable flag is false. Because of this incorrect initialization previously created
state cannot be found, so renderer creates it over and over.
Link ref: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205036(v=vs.85).aspx
+ D3D11Shader.h from DirectX SDK conflicts with one from Windows SDK
- plugins
+ multiplayer
+ xrGameSpy: fix master server name (gamespy is down)
+ stalkazz
+ stalkerbof
+ stalkerboom
+ GetColorFromText bug
+ UI
+ common
+ "! tab named [1] doesnt exist"
+ multiplayer
+ voting for weather: rainy/cloudy buttons are mixed up
+ plugins
+ fix LW and Max exporters (seem to be broken by GSC)
- improvements
+ windows cursor position should match with ingame cursor position
+ improvements
+ core
+ don't scan directory if it contains .xrignore file.
+ UI
+ windows cursor position should match with ingame cursor position
20 changes: 4 additions & 16 deletions doc/design/task_list.txt
Original file line number Diff line number Diff line change
Expand Up @@ -34,37 +34,24 @@ nitrocaster: Pavel Kovalenko
- decouple hxGrid
- bugs/issues
- generic
+ stackoverflow when game directory contains too many files (_alloca)
+ partially fixed by loxotron
- can me improved (get rid of recursive directory traversal)
c exclude $app_data_root$/logs and $app_data_root$/screenshots from index
+ don't scan directory if it contains .xrignore file.
+ GetColorFromText bug
- (bytes_need<=mSize) && vl_Count
+ "! tab named [1] doesnt exist"
- UI
+ clip cursor in windowed mode with enabled input capture
c clip cursor in windowed mode with enabled input capture
- dragging music volume slider doesn't make any effect until one presses 'Apply' button
? save MP settings
- core
+ buffer overflow when copying command line to Core.Params
- misplaced arguments in calls to xrDebug::backend
- multiplayer
+ xrGameSpy: fix master server name (gamespy is down)
- dedicated server
- vulnerabilities (verify)
c dirtysky
+ stalkazz
+ stalkerbof
+ stalkerboom
+ voting for weather: rainy/cloudy buttons are mixed up
- render
- when d3d compiler fails to compile some shader, it displays message
"Your video card doesn't meet game requirements ..." even if GPU actually meets game requirements (feature level)
- blurred text on r4
- alpha transparency works improperly - objects like steelworks and meshes quickly lose details and become
invisible when camera moves away (r1 looks better)
- R1: incorrect sun path
- make saturation dependent on exposure (see ArmA series)
- improve night vision
- physics
- falling actor can continue being in falling state under specific conditions
- plugins
Expand All @@ -73,6 +60,7 @@ nitrocaster: Pavel Kovalenko
- common/unsorted
- review and refactor code
- fix log messages format (normally, the 'color' character should be followed by a space)
- add registry entries (player name, cdkey, etc) if not exist
- UI
- close sleep dialog by ESC key
- multiplayer
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